Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jan 24, 2023 2:20 am Post subject:
Metal Factions 2.00 has been released!
Subject description: Who has shield does not need stealth!
Hi everyone! Reinforcements have arrived from Metal Factions as Metal Factions 2.00 has been recently released by their team. For those unfamiliar with it, Metal Factions is an open-source game made with the Spring RTS game engine. It\'s an evolving real-time strategy game with four factions: Aven, Gear, Claw, and Sphere. It features 3D terrain and units, intuitive physics with real-time simulated gravity, collision handling, and projectile trajectories. It has over 400 units, including humanoid robots, tanks, ships, aircraft, buildings, defenses, etc. Here are the goodies that comes with Metal Factions 2.00:
- fixed an issue with the recent engine change that made the metal extraction radius revert to map defaults after being toggled off
- fixed error related to enemy shield visibility introduced on this month's updates
- fixed issues with shield activation and sharing on partially built/reclaimed units
- units with area shields become visible to enemies from a distance of 600 + shield radius
- shields should now be visible even on the "low" graphics profile
- increased cloak cost for GEAR "Exploder" from 15/30 to 30/60 and decloaked radius from 40 to 90 and trigger distance from 35 to 60
--- UI / Visual / Sounds
- fixed upgrades and commander respawn being rendered as icons regardless of zoom level
- fixed the size of build effects on dragon's teeth
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