Its because SHP has shadows set while no shadow frames at all. It has 510 frames there, but not 1020 frames, 510 for regular plus another 510 for shadows regardless if it has its own shadows or are incorporated directly into SHP like WW ones. He has all 510 frames for this unit with shadows set into SHp builder, meaning that the game (or program to make gif) will recognize 255 frames. Anyway, there are many death frames in all 8 directions, while YR does not support that. That is why so many frames. _________________
Its because SHP has shadows set while no shadow frames at all. It has 510 frames there, but not 1020 frames, 510 for regular plus another 510 for shadows regardless if it has its own shadows or are incorporated directly into SHP like WW ones. He has all 510 frames for this unit with shadows set into SHp builder, meaning that the game (or program to make gif) will recognize 255 frames. Anyway, there are many death frames in all 8 directions, while YR does not support that. That is why so many frames.
Hi! Sorry I'm newbie making shp. the shp is working fine ingame (At least to my understanding) I did what I read online.. i put noshadow=yes in rulesmd.ini I just don't know how to put the team colors thingy.. any help will be appreciated. QUICK_EDIT
NoShadow=yes I did not know about this tag. Both dinosaurs have it, squid, v3 rocket, dread missile and cruise missile. I did not know it can work in your shp infantry, I manually had to disable those shadow frames in SHP builder for any case.
Oh by the way, I see that your zombie is little bigger than regular infantry. Anyway, it can be cool for Halloween theme, we have the best those assets in the world, thank you for participating, but yes as G-E pointed out, this could be fixed a bit. _________________
[ZPunch]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=ZWH
Report=ZSmashAttack
Projectile=InvisibleLow
FireInTransport=no;can't fire out of the BattleFortress
[ZSmash]
Damage=40
ROF=60 ;30
Range=1.1
Speed=100
Warhead=Smashing
Report=ZSmashAttack
Projectile=InvisibleLow
FireInTransport=no;can't fire out of the BattleFortress
[ZWH]
;;Verses=100%,100%,100%,0%,0%,0%,20%,20%,20%,200%,100%
Verses=100%,100%,100%,0%,0%,0%,30%,30%,20%,200%,100%
InfDeathAnim=ZDEATHANIM
;GEF Unles we decide to put it back in DirectRocker=yes
Wall=yes
Wood=yes
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