Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Jan 29, 2023 7:32 pm Post subject:
Phobos Release v0.3 is now available!
Subject description: New construction options!
Greetings, commander! A new version of Phobos has been released recently by Starkku. For those who are not acquainted with it, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here are the official words about Phobos 0.3:
IMPORTANT NOTE: Version 0.3.0.x (meaning either this release or any hotfixes that may follow) will be the final release of Phobos supporting Windows XP.
A full list of changes, including all new fixes & features in v0.3, can be found in changelog on the What's New page of the documentation.
Changes compared to release candidate 2:
DetonateOnAllMapObjects.AffectTargets & DetonateOnAllMapObjects.AffectHouses now allow no targets types/houses by default (by Starkku)
DiskLaser.Radius now accepts correct input values. Previously defined values require multiplication by 2*pi (by Trsdy)
Fixed problems with DeployFire / FireOnce fix (by Starkku)
Fixed a bug that caused certain options (such as BuildOffAlly) to not be saved correctly in save games (by secsome)
Fixed a bug that caused shield self-heal and respawned timers to be set to half their intended duration (by Starkku)
Fixed OpenTopped rangefinding not ignoring weapons that cannot be fired in transports (by Starkku)
Fixed a rare crash that would occur if a TechnoType was hit by a critical hit on the same frame it was created (by Starkku)
Fixed buildings created by superweapons via LimboDelivery incorrectly being taken into consideration when calculating the AI base center (by Starkku).
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