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OpenTTD 13.0-RC2 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 29, 2023 7:44 pm    Post subject:  OpenTTD 13.0-RC2 has been released!
Subject description: Building trees diagonally for a better and more oxygenated world!
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Welcome back, commander! A new release candidate version of OpenTTD has been posted recently by their team. For those unaware, OpenTTD is an open-source re-creation of Transport Tycoon Deluxe, a business simulation game where you control a transport company. OpenTTD extends the experience of Transport Tycoon Deluxe with bigger map sizes, customizable artificial intelligence bots, downloadable customizations, ports for several operating systems, support for many languages, etc. Here is the official announcement from OpenTTD's staff about OpenTTD 13.0-Release Candidate 2:

Quote:
OpenTTD 13.0-RC2 is now available, which fixes a bunch of issues found during RC1 playtesting.


Most fixes are related to AI/GS scripting, the recent GUI zoom improvements, and the engine variant support.
(As ever, see the changelog for further details).


With only a short time left before release, please take the effort to test our latest Release Candidate to find any issues that are still left!
Any issues can be reported in the usual place.


Additionally, if you are a translator, please see if your language has any missing translations.
We greatly appreciate your contribution!


13.0-RC2 (2023-01-28)

    ------------------------------------------------------------------------
  • Feature: Press Ctrl to build a diagonal area of trees (#10342)
    Feature: Set a custom number of industries in the map generation window (#10340)
  • Change: Display font status as aa/noaa instead of true/false (#10352)
  • Fix: [Script] Improved API documentation for scripts (#10413, #10412)
  • Fix #10255: Reduce the basic thickness of linkgraph GUI lines (#10410)
  • Fix #10220: Don't select unselectable engine as default (#10404)
  • Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400)
  • Fix #10377: Bad sorting of rail vehicles when the primary variant is missing (#10378)
  • Fix #10368: Server restarting game caused clients to hit assertion (#10369)
  • Fix #10362: NewGRF bridges without speed limits (#10365)
  • Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
  • Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360)
  • Fix #10009: Bad overflow protection when taking out loans (#10359)
  • Fix #9865: Removing files with the console always failed (#10357)
  • Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356)
  • Fix #10177: Company list password padlock showed after switching to a single player (#10354)
  • Fix: Various Wide River issues (#10348)
  • Fix: Link variants to parents when finalizing engines (#10346)
  • Fix #10333: Only show industry prospecting errors to a local company (#10338)
  • Fix #10335: Set initial scrollbar count for object GUI (#10336)
  • Fix #10331: Starting a new company during load must happen after AI start (#10332)
  • Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328)
  • Fix #10032: Capacities of articulated vehicles in build window (#10326)
  • Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316)
  • Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315)
  • Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
  • Fix #10304: [Scripts] Don't start GS in the intro game (#10305)
  • Fix: [Script] Copy compat files for version 13 (#10303)


For further information about OpenTTD, visit its Official Website, and Forums. Download OpenTTD 13.0-Release Candidate 2 Here. The complete changelog for OpenTTD 13.0-Release Candidate 2 is available Here. And that's all for now! Have fun and enjoy OpenTTD!


Key Words: #News #Release #OpenTTD 

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