Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Jan 30, 2023 11:40 am Post subject:
Metal Factions 2.01 has been released!
Subject description: Even the act of spectating this news was improved!
One vision, one purpose! The team from Metal Factions has recently released Metal Factions 2.01. For those who are not acquainted with it, Metal Factions is an open-source game made with the Spring RTS game engine. It\'s an evolving real-time strategy game with four factions: Aven, Gear, Claw, and Sphere. It features 3D terrain and units, intuitive physics with real-time simulated gravity, collision handling, and projectile trajectories. It has over 400 units, including humanoid robots, tanks, ships, aircraft, buildings, defenses, etc. Here are the official words about Metal Factions 2.01:
reduced the cost of units with very short-range weapons (< 350) by 1-5% and 10% for CLAW "Knife" specifically
slightly increased damage of flamethrowers by about 5%
weapon damage against L and M armor is no longer rounded down to the nearest integer, meaning some L/M weapons will deal more damage to armored targets
increased damage of CLAW "Slayer" form's beam
reduced the cost of robots with jump ability by about 3%
increased GEAR "Metalhead" HP by 15% and cost by 9%
very slight (~1%) reduction in the cost of units with an armored state (pop-up, etc.)
--- UI / Visual / Sounds
when spectating games, clicking on the "observe player" buttons on the player list toggles between viewing that player's LOS limits and global view
fixed a shield visibility issue for spectators
modified window resize monitor to only reload specific widgets instead of the full luaui to be faster and avoid triggering multiple times
- increased SPHERE "Spitfire" shield from 500 to 800 and cost by 13%
--- UI / Visual / Sounds
- spectators can now change between player/team LOS view and global view by selecting and de-selecting units from various teams
- fixed a shield visibility issue for spectators and some aircraft
- don't draw aircraft thruster effects on far units drawn as icons
- omit some debug messages from the message box
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