Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Feb 12, 2023 3:23 am Post subject:
Shattered Paradise PlayTest-20230211 is ready for testing!
Subject description: Loud news that will generate silent ion-storms in your mind!
Welcome back, commander! The staff from Shattered Paradise has been working hard these days, and they have just posted Shattered Paradise PlayTest-20230211, getting closer and closer to the next official release. Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring 5 factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. Here are the goodies that come with Shattered Paradise PlayTest-20230211:
Quote:
SP-Playtest-20230211
Visuals and Tooltips:
Generic:
Tooltips: Have been revisited and adjusted
Visuals across the board have been improved: Too many to name them all. Thanks to dnqbob, Hans, and their friends for their amazing work!
GDI:
Firestorm Generator: Adjusted the tooltip, also mentioning that it can kill your own units
Sonic Emitter Tower: Improved visuals of the projectile. Added 1-second charge delay.
Ion Cannon: Improved projectile visuals.
Disruptor: Projectile visuals have been improved.
Railguns: Added new visuals upon upgrading Titans and Mammoth Tanks.
Nod:
Cluster Missile: New cameo.
Sounds:
Mutants:
Ion Storm: Does not create any sounds. Fixed.
Gameplay:
Generic:
Vision: After an asset has died, the area will stay revealed for additional 5 seconds.
Creeps/Critters: Are now immune to both Tiberium Radiation variants (green + blue) and Tiberium Gas.
GDI:
Wolverine: Cost from $300 to $400. HP from 17500 to 20000. Reloadpseed from 40 to 30. The visual indicator still states 20 because of the visual weapon.
Eagle Guard: Is now immune to both Tiberium Radiation variants (green + blue) and Tiberium Gas.
Disruptor: Reworked. Now uses the weapon of the Sonic Emitter Tower
The weapon deals damage in a line of fire in a single burst (kinda like C.A.B.A.L.’s Abductor). Added 1-second charge delay.
Mammoth Tank: Base damage of the main cannon increased from 7000 to 8000.
AP Ammo: Damage increase buffed from 25% to 50%. Cost from $2000 to $2500.
Railguns: Damage increase buffed from 40% to 50%.
Nod:
Warning new weapon devices have been detected! The Brotherhood has developed new Superweapons. We will not spoil the changes, so go ahead and test them out yourself! PEACE THROUGH POWER!
Templar: Is now immune to both Tiberium Radiation variants (green + blue) and Tiberium Gas.
Toxin Commando: Is now immune to both Tiberium Radiation variants (green + blue) and Tiberium Gas.
Stealth Tank: Cost from $1250 to $1400. Build time from 30 seconds to 35 seconds. HP from 20000 to 25000.
Tiberium Core Missiles: Damage increase of Stealth Tank and SAM Site buffed from 35% to 50%.
Mutants:
Mutant infantry and beasts: These unit types are now immune to both Tiberium Radiation variants (green + blue) and Tiberium Gas.
Marauder: No longer benefits from Tiberium Infusion.
Skirmisher: Default radiation weapon removed. Receives radiation effects after upgrading it with Tiberium Gas Warheads.
Irradiator MLRS: Reworked. Now takes damage from both Tiberium Radiation variants (green + blue). The default radiation weapon was removed. Receives radiation effects after upgrading it with Tiberium Gas Warheads. Renamed to Blighter MLRS.
Ravager: Removed in building self-healing. Speed from 120 to 105. Now benefits from Tiberium Infusion.
Falcon: The default radiation weapon was removed. Receives radiation effects after upgrading it with Tiberium Gas Warheads. Ammo payload increased from 1 to 4. Base damage has been cut to a quarter per missile.
Tiberium Gas Warhead upgrade: Now receives an additional effect:
]
Upgraded units are now able to trigger a Catalyst Explosion, which causes small Tiberium-based detonations in the area
C.A.B.A.L.:
Reclaimer: It is now uncrushable.
Gatling Cannons: Cost from $2000 to $2500.
Scrin:
Razorshark: Now receives damage from both Tiberium Radiation variants (green + blue). Already received damage from Tiberium Gas.
Colossus: Is now immune to green Tiberium Radiation and Tiberium Gas. It was already immune to blue Tiberium Radiation.
Annihilator Tripod: Reload speed from 95 to 70. Damage reduced from 25000 to 20000. Weapon damage does depend on the target's size, so keep that in mind.
Maps Changes:
Updated the following maps:
Svartberg: Removed blue Tiberium from the middle. Removed some obstacles to allow for easier expansion on the left and right sides Tiberium field.
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