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Aircraft tilting
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rey
Cyborg Soldier


Joined: 15 Jul 2019

PostPosted: Sun Feb 12, 2023 2:42 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Probably it's not about the model itself, still maybe smbd can give a hint what may cause this tilt to front? For testing model was used for suicide unit, so maybe it has something to do with some hardcoded aircraft's tilting while moving?



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Feb 12, 2023 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add PitchAngle=0 to the unit's rules code, if you dont add that code the game will use the the default setting of PitchAngle=20.

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rey
Cyborg Soldier


Joined: 15 Jul 2019

PostPosted: Mon Feb 13, 2023 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

@Mig Eater thank you, didn't know about this default setting.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Feb 18, 2023 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

There is actually a decent use for this for spawned aircraft, you use hva rotate to have them tilt rearward normally, which makes them appear to be landing or taking off, then when they fly to target or back, the pitching tilts them back to straight.

If you do it right, it's a pretty decent effect, however it doesn't work on pad aircraft, because they will sit on the pads with their noses sticking up too.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Mar 01, 2023 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did this for a VTOL aircraft that landed on it's tail, it worked well with it flying horizontally & then landing on the airfield vertically.

IIRC there was an problem with the voxel's normals not adjusting  between the horizontal & vertical positions, so the unit's lighting would look wired in one or the other.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 08, 2023 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

IsDropship is still in RA2's exe and gave in TS the desired pitched takeoff/landing behaviour, while flying and standing straight.
Maybe it still works in RA2 the same.

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Mar 09, 2023 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC IsDropship still works but the [DROPLAND] anim that is used as part of the logic is still in the TS pal, so it would need to be fixed or removed.

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