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C&C Reloaded 2.4.6 has been released!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Feb 22, 2023 5:24 am    Post subject:  C&C Reloaded 2.4.6 has been released!
Subject description: The new healing aura will heal your entertainment leves with this mod!
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Howdy! FS-21, the leader of C&C Reloaded, has been busy recently in order to release C&C Reloaded 2.4.6. For those unaware, C&C Reloaded is a classic modification that brings together the Tiberian Sun and Red Alert 2 factions into Red Alert 2: Yuri's Revenge with Ares and Phobos. The changes from C&C Reloaded 2.4.6 were announced with the following words:

Version 2.4.6 (minor release) - Released, 2023/02/21
General game additions:
- Updated CnC-Draw library to version
- Now, AI can capture Secret Labs and produce unlocked units like any standard prerequisite.
- Now, all Service Depots will have a repair area around the structure. All vehicles and cyborgs will be affected by the repair aura. Every 5 seconds will be repaired 2 HP for free. If the player wants faster repairs and remove parasites, the player will have to move the unit in the repair dock and pay for the repairs.
- Added sidebar tooltips.
- Self-heal system remade:
   · Now, the standard helf-heal speed was decreased a 50%.
   · Rookie units only self-heal up to 50% of the HP.
   · Veteran units only self-heal up to 75% of the HP.
   · Elite units only self-heal up to 100% of the HP.
   · Units can surprass the limits by external factors like capturing Tech structures, healing in Tiberium (if possible) by repair units/structures.
   · Harvesters and some special units can heal up to 100%.
   · Deployed Kirovs heals 2x faster.

General game changes:
- Modified the naval AI teams selection probability in official naval maps to priorize naval teams over other classes, independently of selecting the Naval War mode. Also, it slightly reduced the naval team selection in standard maps.
- Decreased bounty reward a 50% (ratio formula from "Cost/5" to "Cost/10").
- Civilian Bunkers can be slowly repaired automatically until it reaches the 50% of the HP bar.
- AI will be able to build any existing team in Unholy Alliance game mode if AI meets the prerequisites for building the units.
- Changed behaviour of units that were capable of healing in Tiberium when the "Ore & gems" game option was enabled: they have self-heal limits of [rookie/veteran/elite] = [50%,75%,100%].
- Disabled some AI triggers in in RA2 missions that used YR units.
- AI won't use main super weapons if Ion Storms are enabled.
- Fixed bug in the Nod mission A New Beginning that made the mission fail after deploying the ICBM. Also, now the GDI reinforcements will produce units against you.
- Fixed bug in the Nod mission Destroy Mammoth MkII Prototype. Now it ends after meeting the ending conditions.
- Fixed bug in the Nod mission Protect Waste Convoys. Now it ends after meeting the ending conditions.
- Fixed mutant truck bug in Nod mission map Eviction Notice.
- Fixed: Hover MLRS should be disabled in Nod mission Blackout.
- Enabled AI production in Nod mission "Destroy Hassan's Temple". Now they uses the latest multiplayer AI.
- Decreased the harvester dump rate in Nod mission 3 ,"Free Rebel Commander". It takes longer, so it is easier to capture the refinery and harvester together.
- Fixes in RA2 allied mission "The Fox and the Hound".
- Fixed bugs in Nod mission two related to transports and re-enabled AI production.
- In Nod mission "Destroy the Mammoth MkII Prototype", GDI Mammoth MK2 prototype strength increased from 6000 to 7500.
- Modified weapons damage for garrisoned infantry.
- Tweaked slightly the AI hate behaviour against nearest enemy players.
- Fixed some prerequisite issues in units/aircrafts in general.
- Mutants and Mutant Sergeants can garrison into buildings.
- Fixed RA2 civilian female [CIV1] voices. Now will use female voices instead of male voices.
- Modified multiplayer map: Cityscape (2-6). Starting point 2 had problems for the AI build queue development due to double elevation so I lowered that land 1 level.
- Modified multiplayer map: The Wings of Faith (2-Cool. Cleaned or moved some trees around the start points so the AI will expand better.
- Fixed a small problem with Gap Generators in multiplayer map: Sand Slough (2).
- Fixed map "SandSpring (2)". By mistake it pointed to the map "Sand Slough (2)".
- AI tweaks & improvements.

Allies changes:
- Increased GGI machine gun weapon damage from 15 to 30 (40 when elite).
- Allied Robot tank weapon damage from 70 to 78.
- Allied SpySat Uplink can't be turned off to save power.
- Now Allied Carrier spawns range limited to 25 cells.
- Now Allied Destroyer spawns range limited to 21 cells.
- Prism tank weapon damage against weak structures and defenses from 100% to 200% (like in vanilla game).
- Removed Battle Fortress acceleration to fix a weird speed bug.
- Enabled the deploy function of the Allied Gap Generator that allowed more shroud spending much more energy.

Soviets changes:
- Battle Bunker strength from 500 to 600.

Yuri additions:
- Added a new Yuri unit: Envolved Yuri. They can't use the Psi wave like Yuri clones/Prime have. The weapon can hurt any ground target, and if the enemy unit HP bar is under 50% and is mindcontrollable, the next attack will mind control the target.
- The Yuri Clones replaces the Envolved Yuri when the Tech Center is built.
- Added a new Yuri unit: Overlord tank. It works like a heavy tank with a bunker of 2 passengers.
- The Overlord tank replaces the Yuri Overmind when the Tech Center is built.

Yuri changes:
- Yuri Cloning Vats produce better clones with more strength than the soviets counterpart: clones will start between 50% and 75% (Soviets remain between 25 and 50%).
- Yuri clones and Overmind mind control weapon changed. It captures in one shot like in vanilla, but the weapon have a timed load. A charge animation has been included.

GDI changes:
- Orion Destroyer costs from 1100 to 1000.
- Orion Destroyer rate of turn from 3 to 5.
- Now Hover MLRS, Slingshot and Shatterer can't crush infantry.
- GDI Artemis Cruiser cost from 1800 to 1850. The build time will increase like if the cost was 2100.

Nod changes:
- Now, flying units will not be covered by the stealth generator.
- Nod Repair vehicle is managed by AI, so now it is immune to mind control or hijacks.
- Now, Laser fence sections doesn't show a health bar. Minor issues addressed.
- Fixed Nod Talon Missile Submarine prerequisites. Now can be built with Nod a Battle Lab.
- Now Nod commando can attack incomming missiles (as it was planed).

To summarize, the key points are AI improvements (and additions like the use of unlocked Secret Lab units) for a better gameplay, some few new  in-game logics, single player bugfixes and some Yuri additions.

For further information about C&C Reloaded, visit the Official Website, Forums at Revora, ModDB Profile, and Discord Channel.

You can grab 2.4.6 via in-app updater if you have an older version. If not, download C&C Reloaded Here. And that's all for now! Have fun and enjoy C&C Reloaded!

Key Words: #News #Release #CnCReloaded #RedAlert2 #YurisRevenge #Ares #Phobos #CnCDDraw 

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