CHANGELOG V.1.102
GLOBAL
- Fixed a bug that made one of the Supply Piles invisible to the players.
CHANGELOG V.1.101
GLOBAL
- All Command Centers now benefit from Cash Bounty GP. Any units killed grants 10% of its value to the killer.
- Increased the passive income of the Command Center from 200 to 500.
- Upgrading the Command Center now grants following benefits depending on tiers:
- Tier 1 improves the damage of the weapon from 300 to 600.
- Tier 2 increases the base health from 10000 to 15000.
- Tier 3 further increases the base health from 15000 to 20000.
- Unit Tier 0 is now merged with Tier 1 and displayed as such.
- Supply Docks and Supply Piles are now capturable and function like Oil Derricks, where they will grant a steady stream of money to the owners.
- Supply Warehouses and Supply Docks grants players $200, while Supply Piles will grants players $100.
- AI players will no longer attack tech buildings and instead capture them.
VULKAN
- Updated the cameos for Double-Barreled Ignis and fake Whiplash for visual clarity.
- Updated the Double-Barreled Ignis' movement sound to match its Single-Barreled version.
FULGURA
- Updated the cameos for Watcher's firing modes.
LAMINA
- Fake Rats no longer automatically yeets itself to an enemy target. Instead, it has to be manually ordered to attack by the players.
CHANGELOG V.1.1
GLOBAL
- All Command Centers now possess a unique appearance depending on the faction picked.
- Increased Command Center's health from 5000 to 10000.
- Increased Command Center's weapon damage from 100 to 300.
- Increased Command Center's weapon cooldown from 2000 to 6000.
- Command Centers can no longer be disabled by EMP.
- Command Centers no longer reveal themselves when attacking.
- Implemented the stop command on Command Center's command set.
- Adjusted the hotkeys to compensate for the new stop command.
- Adjusted the Tier Up time based on the level of Command Center.
- Tier 1's upgrade duration is now at 10 seconds.
- Tier 2's upgrade duration is now at 20 seconds.
- Tier 3's upgrade duration is now at 40 seconds.
- Adjusted the difficulty of the AI players.
- Easy AI can now tech up to Tier 2.
- Normal AI can now tech up to Tier 3 and use all units available to its assigned faction.
- Hard AI now produces teams of units that accomodates its faction's strengths.
- Solisian AI uses a lot of mobile units, Vulkanic and Lamini AI consistently deploys fake units, Fulguran AI uses EMP weapons if available, Demonic AI sends swarms of Termite tanks.
SOLISIA
- Decreased Warden's missile damage from 150 to 125.
- Priest can now aim upward or downward when firing.
- Decreased Bishop's ammo count from 4 to 2. Its net damage per shot was decreased from 800 to 500.
- Decreased Bishop's weapon cooldown from 8000 to 4000.
VULKAN
- Decreased Whiplash's missile damage from 60 to 50.
- Updated Ignis' movement sound to match its successor.
- Decreased Ignis Prime's health from 1000 to 800.
FULGURA
- Decreased Defender's weapon damage from 60 to 50.
- Lawmaker's EMP Machinegun no longer works on buildings.
- Watcher now has its own EMP effect instead of using Vanilla ZH one. Its disable duration is now at 4000 (compared to ZH's 10000), and its radius now matches the weapon's.
- Decreased Shieldbreaker's health from 4000 to 3000.
LAMINA
- Decreased Fake Rat's weapon damage from 1000 to 750.
- Updated Boa's weapon firing sound.
- Decreased Warthog's health from 400 to 300.
- Warthog now shows its ammo pips.
DEMONS
- Increased Termite's weapon damage from 20 to 30.
- Fixed the Vanguard's turret flamethrower weapon to be consistent with Termite's.
- Decreased Baron's ammo count from 3 to 1. Its net damage was increased from 120 to 250.
- Decreased Baron's weapon scatter radius from 20 to 5.
MISC
- Adjusted the volume on Vulkanic themes.
A new update is now available in GenLauncher, as well as in files section. Simply update it with the aforementioned program, or download and install manually in ZH folder.