Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Mar 01, 2023 4:59 am Post subject:
Dawn of the Tiberium Age 9.9.0 has been released!
Subject description: We are picking this up, as a team!
Dawn of the Tiberium Age has been recently improved with the release of Dawn of the Tiberium Age Version 9.9.0. Its main feature is the first half of their Tiberian Dawn GDI campaign Co-Op remake. For those unaware, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. The changes from Dawn of the Tiberium Age Version 9.9.0 were announced with the following words:
Quote:
Version 9.9.0: Released: Feb 28, 2023
Added: New Co-Op missions: "GDI 01: X16-Y42", "GDI 02: Air Supremacy", "GDI 03: Stolen Property", "GDI 04: Restoring Power", "GDI 05 A: Havoc", "GDI 05 B: Destroy the Airstrip" and "GDI 06: Doctor Mobius" (Credits: Chronoseth, Rampastring).
Added: Corpses (overlay) as map props (Credits: Bittah Commander).
Added: Non-isometric walls as map props (Credits: Bittah Commander).
Added: AI base layouts can now be customized in Co-Op missions (Credits: Rampastring).
Added: You can now assign rally points to Service Depots (Credits: Rampastring).
Changed: The Cyborg Prototype will no longer gain more hitpoints when it becomes veteran, and it now already gains a speed boost when it becomes veteran instead of when it becomes elite.
Changed: The Behemoth's projectiles are more accurate now, and it can no longer target aircraft.
Changed: The Behemoth's hitpoints are now increased by 50% when it becomes veteran, and when it becomes elite, its weapon will fire 11% faster.
Changed: The Illuminator's price has been increased from 2300 to 2500, its splash damage has been reduced by 75%, and its rate of fire has been reduced by 8%.
Changed: Harvesters now consider distance to the refinery when selecting which Tiberium patch to harvest (Credits: Rampastring).
Changed: Submarines now use the submerging sound effect from Red Alert instead of the regular cloaking sound effect (Credits: CCHyper).
Changed: The AI now also considers large groups of infantry a potentially lucrative nuke target (Credits: Rampastring).
Changed: The Nuke now additionally spawns some flames on the ground of the impact area (Credits: Rampastring).
Changed: DTA now makes use of the full version of the "Vinifera" engine extension (Credits: CCHyper, Rampastring).
Fixed: The ORCA and Longbow's rate of fire would become significantly slower if they were somehow prevented from firing the second missile of a burst.
Fixed: The AI didn't build naval yards/ships on the "Ore Conflict" multiplayer map, and units couldn't properly navigate from the south-east starting location to the northern island (Credits: Bittah Commander, Craftsman, MehdiEpic600).
Fixed: The "Freezing Offensive" Co-Op mission was harder than intended due to balance changes made in patches since its release and has been re-balanced.
Fixed: Several long-ranged units slowed down to fire one or two cells before they actually got within firing range (Credits: Rampastring).
Fixed: Multiple bugs that could cause automated saves (in both singleplayer and multiplayer) to get corrupted (Credits: Rampastring).
Removed: Christmas props.
Removed: The "Lesson in Blood" Co-Op mission.
Known Issue: Multiplayer saved games sometimes desync right after they have been loaded. However, this is not consistent. If this happens, you can try loading the save again, try an earlier save, or just start the mission again from the beginning. We'll keep investigating for a fix.
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