Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Mar 06, 2023 1:38 pm Post subject:
Dawn of the Tiberium Age Version 9.9.1 has been released!
Subject description: Engineers are capturing battlefield control structures to recruit other engineers to fix bugs!
Greetings, Commander! We just mentioned a few hours ago about an "explanation" about a patch released earlier in this month, and the team from Dawn of the Tiberium Age has moved forward with the release of Dawn of the Tiberium Age 9.9.1. For those who are not acquainted with it, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the updates from Dawn of the Tiberium Age 9.9.1:
Fixed: The client could occasionally get locked in a state where it couldn't handle user input (Credits: Rampastring).
Fixed: On the "Switching Islands" multiplayer map, Engineers could only capture the "Battlefield Control" structures when you held the Ctrl key (Credits: Bittah Commander).
Fixed: A significant number of multiplayer maps no longer displayed a score screen after the match was over (Credits: Bittah Commander).
Fixed: Multiplayer saved games sometimes desynced right after they were loaded (Credits: Rampastring).
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