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Dawn of the Tiberium Age Version 9.9.1 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Mar 06, 2023 1:38 pm    Post subject:  Dawn of the Tiberium Age Version 9.9.1 has been released!
Subject description: Engineers are capturing battlefield control structures to recruit other engineers to fix bugs!
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Greetings, Commander! We just mentioned a few hours ago about an "explanation" about a patch released earlier in this month, and the team from Dawn of the Tiberium Age has moved forward with the release of Dawn of the Tiberium Age 9.9.1. For those who are not acquainted with it, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the updates from Dawn of the Tiberium Age 9.9.1:

Quote:
Version 9.9.1:
Released: Mar 05, 2023

  • Fixed: Non-isometric sandbag walls didn't have proper shadows (Credits: Bittah Commander).
  • Fixed: The client could occasionally get locked in a state where it couldn't handle user input (Credits: Rampastring).
  • Fixed: On the "Switching Islands" multiplayer map, Engineers could only capture the "Battlefield Control" structures when you held the Ctrl key (Credits: Bittah Commander).
  • Fixed: A significant number of multiplayer maps no longer displayed a score screen after the match was over (Credits: Bittah Commander).
  • Fixed: Multiplayer saved games sometimes desynced right after they were loaded (Credits: Rampastring).


For further information about Dawn of the Tiberium Age, visit its Forums at PPM, ModDB Profile, and Discord Channel. Grab version 9.9.0 of Dawn of the Tiberium Age by clicking Here and, then, use the internal auto-update tool to obtain 9.9.1. And this is all for today! Enjoy Dawn of the Tiberium Age and provide your feedback about it so it can get better.


Key Words: #News #Release #TiberianSun #Firestorm #DawnOfTheTiberiumAge 

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