Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Mar 10, 2023 12:32 am Post subject:
Dawn of the Tiberium Age Version 9.9.2 has been released!
Subject description: If Demo Truck goes boom now, imagine the full version?
A new version of Dawn of the Tiberium Age has been released recently by their crew. I guess they are still calibrating their 9.9 series, following the feedback they might have received from their new co-op campaign. For those unfamiliar with it, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the changes and the fun stuff from Dawn of the Tiberium Age 9.9.2:
Quote:
Version 9.9.2: Released: Mar 09, 2023
Changed: The Behemoth's hitpoints and damage have been increased by 10%.
Fixed: Mouse cursor movement now looks smoother on monitors refresh rates above 60 Hz (Credits: Rampastring).
Fixed: The Demo Truck was no longer able to deal damage.
Fixed: The multipalyer game lobby crashed whenever you entered it before the client finished checking for updates (Credits: Rampastring).
Fixed: The LAN load game lobby crashed after a match finished (Credits: Rampastring).
Fixed: On the "Field" multiplayer map the AI often placed structures beyond the cliffs (Credits: Chronoseth).
Fixed: The bunnies in the "Bunny Lockdown" Co-Op mission only had 10% of their intended hitpoints (Credits: Rampastring).
Fixed: The Bunzilla in the "Bunny Lockdown" Co-Op mission was unable to destroy walls.
Fixed: In the "Nuclear Winter" Co-Op mission enemy nuke silos now take longer to activate to offset for nuke balance changes made since the mission's release (Credits: Rampastring).
Fixed: In the "Distant Thunder" Co-Op mission players now receive some starting units to offset for balance changes made since the mission's release (Credits: Rampastring).
Fixed: In the "Freezing Offensive" Co-Op mission there was an issue where the western player's Cruisers' weapons were unable to reach enemy units on the river due to balance changes made since the mission's release (Credits: Rampastring).
Fixed: In the "Freezing Offensive" Co-Op mission the difficulty was slightly reduced to account for balance changes made since the mission's release (Credits: Rampastring).
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