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Gap Generator
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GREEN
Cyborg Soldier


Joined: 26 Dec 2016

PostPosted: Sat Mar 11, 2023 8:25 am    Post subject:  Gap Generator Reply with quote  Mark this post and the followings unread

has there been any experiments to modify fog of war or shroud around a gap generator structure/unit yet?

Code:
DEFINE_IMPLEMENTATION(void MapClass::Shroud_The_Map(), 0x0051E010);
DEFINE_IMPLEMENTATION(void MapClass::Reveal_The_Map(), 0x0051E0A0);

DEFINE_IMPLEMENTATION(void DisplayClass::Fog_Cell(Cell &), 0x00479A00);
DEFINE_IMPLEMENTATION(void DisplayClass::Shroud_Cell(Cell &), 0x00479B40);

DEFINE_IMPLEMENTATION(void TeamClass::TMission_Reshroud_Map(ScriptMissionClass *, bool), 0x00626B20);

DEFINE_IMPLEMENTATION(bool TActionClass::TAction_Grow_Shroud(HouseClass *, ObjectClass *, TriggerClass *, Cell &), 0x0061B980);


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