Banshee
Supreme BansheeAlso Known As : banshee_revora (Steam)Joined : 15 Aug 2002Location : Brazil
Posted: Mon Mar 13, 2023 11:30 am Post subject:
Vengi engine 0.0.24 has been released!
Subject description: Animating the cubes into a new level!
One vision, one purpose! A new version of vengi engine and its VoxEdit has been released recently by mgerhardy . For those unfamiliar with it, VoxEdit is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine. Here are the changes and the fun stuff from Vengi engine 0.0.24:
Quote:
Changelog
A more detailed changelog can be found on
github .
Join our
discord server .
See
the documentation for further details.
Known
issues .
Try it online in your browser:
voxedit
Watch a video about an
animation created in vengi-voxedit.
0.0.24 (2023-03-12)
General:
Support using palette cvar as a destination palette again by setting voxformat_createpalette to false
Added new image formats from SOIL2 (DDS, PKM, PVR)
Added FBX read support
Improved texture lookup for mesh formats
Added multiple color reduction algorithms and exposed them to the user by the cvar core_colorreduction
Fixed several issues with AceOfSpades vxl format - switched to libvxl for loading and saving
Fixed splitting volumes even if not needed (off-by-one error)
Fixed multi-monitor support
Fixed colors in the tree generator
Improved the key binding handling and made it more flexible
Added support for loading minetest mts files
Fixed Command&Conquer vxl format writing issue
Added own format with the extension vengi
Added basic alpha support
Fixed saving the keybindings with multi-click
Improved keybinding and ui setting saving (added a version)
Fixed invalid transform on re-parenting a node
Refactored the file dialog
Fixed issue in saving MagicaVoxel vox files under some special conditions
Implemented basic transparency support for voxels
Fixed invalid clamping for uv based pixel lookup (mesh imports)
Update renderer to only use uniform buffers
Fixed rendering issue for windows users
Fixed fullscreen issues for windows users
Extended lua script bindings to allow to render of text as voxels
Support GLES3 rendering
VoxConvert:
Show supported palette and image formats in help screen (--help )
VoxEdit:
Disable the animation window if there are no animations to show
Allow showing the color picker in the palette panel
Reworked the modifiers panel
Made undo/redo more visible
Switched the camera modifier to the right side of the viewport
Fixed diffuse and ambient color settings mix-up
Merged layer and scene graph panel into one
Several gizmo-related fixes and improvements
Added simple UI mode, which removes some panels
Fixed a few mementos (undo/redo) related issues
Added templates to the menu (robo , chess , head and chr_knight )
Allow controlling the number of viewports
Allow defining pre-defined region sizes (see ve_regionsizes cvar)
Some ui actions are only available in edit mode
Edit mode has support for the gizmo now - you can shift the volume boundaries
Highlight copy&paste volume region
Visually disable some buttons if they won't work in the current mode anyway
Don't execute actions for hidden nodes
New keybindings
Allow sorting of the palette colors by hue, saturation, or brightness
Allow to select and drag keyframes in the animation timeline
Export animations as AVI
Allow importing a whole directory into a scene
Allow selecting all node types in the scene graph panel
Allow editing node properties
Added voxel cursor tooltips about the position in the volume
WASM/HTML5 port
For further information about VoxEdit , visit the Topic at PPM Forums , Official Website , and Discord Channel . Grab the latest version of VoxEdit by clicking Here . That's all, folks! Stay tuned at PPM for more news coverage on VoxEdit ! Key Words: #News #Release #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #Minecraft #Quake1 #AceOfSpades #Vengi #VoxEdit _________________
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