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The Second Tiberium War 2.8 - Regenesis has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 14, 2023 5:43 am    Post subject:  The Second Tiberium War 2.8 - Regenesis has been released!
Subject description: Is it the end or is it like Kane.... and it lives in death?
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One vision, one purpose! A new version of The Second Tiberium War has been released recently by Ever_Valiant. For those who are not acquainted with it, The Second Tiberium War  is a modification for Command & Conquer: Tiberian Sun that improves upon the atmosphere and gameplay to strive for the maximum potential of the game. Here are the updates from The Second Tiberium War 2.8 - Regenesis:

Quote:


Update 2.8 - Regenesis Release!
(Mar 13, 2023)

Update 2.8 is here! You may now play the long-awaited campaign finale to the Second Tiberium War! It's been a long journey, and I hope you all enjoy the hard work I put into the project.

When I first began working on a redesigned campaign, I never thought I'd ever finish it. I created a layout in photoshop years ago of this huge campaign story with in-game cinematic missions and epic plot twists that told the story from both factions' perspectives. I then stood back and looked at it and said, "there's no way I'd ever be able to make this. What the heck am I thinking?", But I'm glad I stuck to it.

This project was started in May 2012 when I began tinkering with Tiberian Sun: Firestorm in Tibed. The first thing I did was add the Cabal tech structures to the game, and since then never stopped. I didn't even know how the add a new icon to the sidebar, let alone anything else. But with anything in life, if you keep at it and don't give up, you can achieve anything. I hope you enjoy the completed campaign, and if there are any issues or (I don't think that's supposed to happen) moments, please post it below, and I will address it as soon as possible.

So is this the end?..........



Campaign

The Campaign finale is complete now, consisting of chapters 8 & 9. The final mission is also available and can be played by either faction. I’ve also remade cinematic 3 - Mystery Revealed to match the new content and have revamped a few earlier missions that needed it.

Campaign 17 - Atrocity


Campaign 18 - In the Dark
[img=600]https://www.moddb.com/mods/the-second-tiberium-war/images/campaign-18-preview[/img]

Campaign 19 - Regenesis



The Basilisk
A new addition to the Brotherhood’s arsenal is the Basilisk, a dedicated Anti-aircraft unit, and apc which is the new go-to unit to defend against air assaults.



Veteran Upgrades
Due to Tiberian Sun limited hitpoint regeneration, I've reworked all veteran upgrades.

  • Veteran Rank 1: Move Faster, Greater Sight, Regenerate Hitpoints
  • Veteran Rank 2: Defense Increased, New Weapon / Greater Firepower, (any unique bonus that unit receives)



Briefing and Loading Screens

I've remade all the score, briefing, and loading screens in high quality and have designed them to look great no matter what resolution you play at!




Multiplayer Maps

We have a few new maps for you to enjoy, as well as some remasters of previous ones.

District 7 (4 players)


Warmere Lake (4 players)


Chemical city (4 players)



Major Changes:

Chapter 8 & 9 including:

  • Mission 17 - Atrocity
  • Mission 18 - In the dark
  • Mission 19 - Regenesis (GDI)
  • Mission 19 - Regenesis (Nod)
  • Cinematic 5 - Destiny's Call
  • Cinematic 6 - Revelation
  • Cinematic 2 - The Master Plan Improved
  • Cinematic 3 - Mystery Revealed Remade
  • Mission 1 is slightly easier
  • Mission 3 is slightly easier
  • Mission 4 modified
  • Mission 11 is more difficult


Multiplayer/Skirmish Maps:

  • District 7 (4) New!
  • Warmere Lake (4) New!
  • Chemical City (4) New!
  • Atlantis now has ramps to water.
  • Crater Conflict cleaned up.
  • Scorched Oasis remastered
  • Avalanche remastered
  • Highway 42 remastered


New Units

  • Added Basilisk for Nod, replaces heavy apc.
  • Added Semi Truck (Gastank)
  • Added Bio-weapon Truck (Campaign only)
  • GDI and Nod construction yards and MCVs have been separated
  • Smaller infantry available just follow the readme in TSTW/MIX/Scaled Infantry folder


Minor changes:

  • Orca fighter and Banshee damage increased by 20%
  • Disruptor speed reduced from 4 to 3
  • Terror Flame tank now self-repairs
  • Raider can no longer fire upon aircraft
  • Phoenix has 10% more hitpoints
  • Nod AA pulse cannon damage increased by 20%
  • Stealth tank deals 15% more damage but has 5% fewer hitpoints
  • Terror Flame tank rate of fire increased (not damage dealt per second)
  • Terror Flame Tank explosion improved to imitate a compressed gas explosion
  • Repair bot receives promoted bonuses if promoted by crates
  • Stealth Tank Icon Improved
  • Reworked all veteran upgrades.
  • Green and Blue Tiberium fona now available on Tundra Maps
  • Overcast and Mutant Gloom atmosphere lighting lowered
  • Tiberium Eruption no longer spawns Tiberium.
  • Loading and briefing screens visually improved and now work with any size resolution.
  • Temperate tree's cleanup up and no longer use a neon green color palette
  • Grammar improved in many missions and briefings


For further information about The Second Tiberium War, visit its Forums at PPM, and ModDB Profile. Grab the latest version of The Second Tiberium War by clicking Here. And that's all regarding The Second Tiberium War for now. Stay tuned at PPM for more news about The Second Tiberium War!


Key Words: #News #Release #TiberianSun #Firestorm #TheSecondTiberiumWar 

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GREEN
Light Infantry


Joined: 26 Dec 2016

PostPosted: Tue Mar 14, 2023 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

checking out the new map...



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