Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Mar 15, 2023 1:52 pm Post subject:
Combined Arms 0.91 - Pre Release #1 is ready for tests!
Subject description: Includes new missions, more action and more fun!
Inqubi, the leader of Combined Arms, has been busy recently in order to release Combined Arms 0.91 - Pre Release #1. As a Pre-Release, it needs tests and feedback. It is not finished.
Anyway, Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects.
Here are the updates from Combined Arms 0.91 - Pre Release #1:
Quote:
Features:
Chapters 4 and 5 of the single-player campaign.
Many improvements to existing missions.
Added co-op variants of Duality and Containment.
Increased the variety of unit types AI uses to attack within the campaign.
Restored old color picker to allow darker colors.
New music track, Recon Remix.
Balance:
Concussion applies -25% speed and -50% rate of fire reduction (instead of -45% speed and -33% rate of fire) - affects (H)MLRS Hammerhead Missiles, Sniper, Siege Tank, Aurora, Sonic Tower, MAD Tank.
Reduced (H)MLRS damage vs. heavy armor. Reduced turret turn rate. Reduced AA range, projectile speed, and maximum tracking range.
Increased Hypersonic missile accuracy.
Increased Hailstorm missile damage vs. buildings/defenses.
Increased Mothership main weapon damage (and improved visual effects).
Increased Tank Destroyer damage vs. light armor.
Reduced rearm times for all aircraft.
Increased Hind/Apache/Venom/Longbow/Orca/Comanche vision by 1.
Increased range of Hind/Apache/Venom by 0.5.
Reduced reload time for Nighthawk Cryo Missiles.
Reduced cost of Heavy Flame Tank from 1100 to 1000. Increased speed slightly.
Increased Flame Tank speed slightly.
Reduced Rocket Soldier AA auto attack range by 1 (halfway between the two previous values).
Increased Enlightened EMP duration from 6s to 10s. Increased splash damage.
Increased JumpJet range slightly.
Yuri/Mastermind gain experience from slaves, gain +1 capacity per veterancy level, and +1 range when elite. They can now release slaves by right-clicking them.
Reduced Intruder damage vs. heavy armor slightly.
Use TankBuster damage type for Snipers (reduced damage vs. non-tank heavy units, increased vs. tanks).
Increased Veil of War cooldown from 3 minutes to 4 minutes. Reduced radius slightly.
Reduced the "veiled" debuff effect from 50% range reduction to 20% (Veil of War, Gap Generators). Direct gap generator beam applies 40% range reduction.
Increased XO range and damage vs. heavy armor slightly.
Increased range of base IFV by 1.
Increased range of rocket IFV by 0.5.
Increased range of Raider APC by 1.
Increased Vulcan range by 0.25.
Increased Darkener Tank turn rate and turret turn rate.
Frenzied units no longer take increased damage, but after frenzy wears off, they have reduced speed and rate of fire for 10 seconds
Gryo Stabilization buff no longer affects Titan missiles. Effects of the buff reduced by 25% (so +75% range, +75% reload time, down from 100%).
Thief no longer slowed by Heavy Hazmat Suits upgrade.
Reduced Tripod/Reaper Tripod speed slightly.
Increased Tesla Tank range by 0.5.
Increased Leecher price from 900 to 950. Reduced speed slightly.
Reduced V2 price from 900 to 800.
Fixes/Misc:
Fixed AI stopping all production on Easy/Normal difficulty. Improved low cash handling.
Fixed Spectre being replaced by Howitzer when repaired.
Fixed LSTs built by the player in mission 5 being uncontrollable.
Fixed crash in mission 11 caused by destroying Nod Airstrip before the southern base is cleared.
Make walls other than concrete/biometallic no longer block projectiles.
Fixed Grenadiers/Engineers standing with their arms in the air.
Lowered selection priority of Mobile Sensor and Mobile Stealth Generator.
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