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[TS] GASPOTs from Tiberium Wars (conversion)
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DuisPlay
Vehicle Driver


Joined: 18 Jan 2021
Location: Germany

PostPosted: Tue Mar 21, 2023 7:46 pm    Post subject:  [TS] GASPOTs from Tiberium Wars (conversion) Reply with quote  Mark this post and the followings unread

The light tower (GASPOT) from Tiberium Wars for Tiberian Sun, but with faction logos:

- Nod (alternative) (NOD2SPOT)
- Forg (FORGSPOT)
- Nod (depends on the player color) (NODSPOT)
- GDI (GDISPOT)
- civ / neutral (without logo) (CIVSPOT)

and a ruin version. All with codes for art.ini and rules.ini (but no snow version for all, because idk how).



Bild_2023-03-21_204726384.png
 Description:
ruin version of neutral gaspot
 Filesize:  11.23 KB
 Viewed:  2257 Time(s)

Bild_2023-03-21_204726384.png



GIF 21.03.2023 00-51-52.gif
 Description:
different light towers (GASPOT) with AcitveAnim
 Filesize:  898.54 KB
 Viewed:  2259 Time(s)

GIF 21.03.2023 00-51-52.gif



GASPOTS.rar
 Description:
archive with all files

Download
 Filename:  GASPOTS.rar
 Filesize:  19.63 KB
 Downloaded:  60 Time(s)


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GREEN
Light Infantry


Joined: 26 Dec 2016

PostPosted: Sat Mar 25, 2023 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

´do they look blurry. maybe need dithering?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Mar 26, 2023 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

The gif animation is zoomed in & compressed making it look blurry.

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DuisPlay
Vehicle Driver


Joined: 18 Jan 2021
Location: Germany

PostPosted: Thu Mar 30, 2023 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately, I can't make a GIF directly, so I first recorded a video with OBS and then created a GIF from the recording with GifCam.

But here is an ingame screenshot. (I play on 1280x720)



SCRN0006.png
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 Viewed:  1888 Time(s)

SCRN0006.png



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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Thu Mar 30, 2023 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, those will make excellent substitutions for my guard towers, just until I can get a better one.

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DuisPlay
Vehicle Driver


Joined: 18 Jan 2021
Location: Germany

PostPosted: Thu Mar 30, 2023 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another small hint: The towers don't have their own buildup animation, I just forgot to delete Buildup= in the art.ini (the animation of the original tower is still specified there).

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Apr 05, 2023 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread

if there is red nod there should be yellow GDI and remap forgotten (?)

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Apr 05, 2023 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
if there is red nod there should be yellow GDI and remap forgotten (?)


That'll go well in Skirmish....

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MIdAS - Turning wages into beer since 2002

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