It sure has been a long time. Sorry about that!
But the mod isn't dead. That's all that matters, right?
Anyway, as promised last time, this is a look at the 8 Heroes of the Dwarfs!
Once again, while Warhammer is the main inspiration, several of the Heroes are characters of my own creation. In the case of the Dwarfs, I leaned a bit on actual Norse mythology for some.
(Note: Ability effects may change as development continues; Some abilities that affect specific enemy types may not be of much use for the moment as their targets aren't in the game yet)
Hreidmar, High King of Kar-Karan

As the current High King of all dwarfs, Hreidmar sits upon the Throne of Power and carries the Great Book of Grudges, which contains all sleights that have ever been dealt to the dwarfs. Faced with the potential fall of his people, Hreidmar has become more open to technological advancements and help from strangers.
Traits and Abilities
- The High King:Dwarf units across the map deal additional damage
- Great Book of Grudges: Redcues armor for certain enemies
- Anti-Large:Deals additional damage to large units
- Causes Fear:Enemy units deal less damage
Reginn, Master Runesmith

The oldest of Hreidmar’s three sons, Reginn is widely known as the greatest living runesmith. So impressive are his skills that even non-dwarfs have sought out his help to forge enchanted weaponry. Yet Reginn rejects these offers, for his work is only meant to help out his own people.
Traits and Abilities
- Wizard: (coming whenever I implement a proper Magic System)
- Inspiring Presence:Nearby units deal additional damage
- Forgefire:...
- Anvil of Doom:... (requires Anvil of Doom Mount)
- Causes Fear:Enemy units deal less damage (requires Anvil of Doom Mount)
Mount Progression: Shieldbearers -> Anvil of Doom
Fafnir, The Dragon of Greed

The middle son of Hreidmar, Fafnir is a ruthless warrior who rides into battle upon a ferocious fire drake. He harbors disdain for his father and greed for power, leading him to disregard dwarf traditions. Many suspects he is secretly plotting to usurp the throne, yet none dare to confront him.
Traits and Abilities
- Flaming Attacks:Deals additional damage to flammable units
- Inspiring Presence:Nearby units deal additional damage
- Dragon’s Breath:Nearby units gain Flaming Attacks
Mount Progression: Drake
Otr, Grand Admiral of Kar-Vanar

The youngest of Hreidmar’s three sons, Otr may be the greatest seafarer in dwarf history and thus rules Kar-Vanar, the biggest dwarven port. During a naval battle with Norse raiders, Otr lost his left arm. Thankfully, he was given a mechanical prosthetic, and so he continued his battles on the sea.
Traits and Abilities
- Inspiring Presence:Nearby units deal additional damage
- Advanced Calibrations: Nearby artillery gains increased accuracy
- Master of the Sea:Naval units deal additional damage
King Goldemar, True King of the Seven Peaks

Long ago, the Seven Peaks were claimed by hordes of goblins and ratmen. Yet the royal family managed to survive in exile, leading to their last heir: King Goldemar. As the last of his line, he is determined to reclaim his rightful throne and return it to its former glory, no matter the cost.
Traits and Abilities
- One True King: ...
- Reclaimer of the Dark:...
- Vermin Killer: Deals additional damage to ratfolk
Mount Progression: Shieldbearers
Udo, The Slayer King of Kar-Muspa

Udo is the king of Kar-Muspa, a keep whose rulers are forced to take up the slayer’s vow. Forced to both fulfill his royal duty and honor his vow, Udo is left quite conflicted and struggles to do both. Still, he hopes to finally die an honorable death and end the burden that has haunted his family line.
Traits and Abilities
- Slayer King:Slayers across the map deal additional damage
- Dragon’s Cloak:Nearby units gain Fire armor
- Anti-Large:Deals additional damage to large units
Mad Mumkai, Slayer Engineer

Mad Mumkai was once a thriving engineer whose inventions kept ending in terrible accidents, each leaving him as the lone survivor. To atone for this, he was forced to take up the slayer’s vow. But this didn’t stop him from creating, his newest work being the infamously ludicrous Goblin Hewer.
Traits and Abilities
- Lone Survivor: Mumkai spawns by himself if the Hewer is defeated
- Anti-Large:Deals additional damage to large units
- Goblin Hewer:Deals additional damage to goblins
Grim God’s Wrath, The Thunderbarge

Thunderbarges are the pinnacle of dwarven engineering. Unfortunately, they have yet to be perfected, and so there are few of them in use. The Grim God’s Wrath is currently the most promising of these vessels and could very well turn the tides for dwarf kind, leading them to a brighter future.
Traits and Abilities
- Marvel of Engineering:Nearby units deal additional damage
- Causes Fear:Enemy units deal less damage
- Flight:Able to cross every terrain
And that concludes the Heroes of the Dwarfs!
Once again, the individual abilities may still be tweaked as I continue working on the mod.
Next up will be a detailed look at the Heroes of the Orcs and Goblins.
(Hopefully, that one won’t take quite this long...)
See you then!