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Create MAD Nuke
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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Fri Mar 24, 2023 9:56 am    Post subject:  Create MAD Nuke
Subject description: Create Nuke with MAD effects
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I want create Foehn MAD effect in the Nuke, but when test I realize NUKEANIM and NUKEBALL disappeared. MAD effect appeared much much later after the Nuke explosion.

Thing that should be: Nuke launch from Silo (NAMISL) then little time later the missile go down (NukePayload)  active NUKEBALL anim then explode (NUKEANIM) and create Shockwave (MAD) effect push out with Radiations.

Code:

[WeaponTypes]
326=MadExplosion
327=MadExplosionPart

[MadExplosion]   ; MAD targeting guild
Damage=1
ROF=5
Range=1
Projectile=MadExP
Speed=1
Warhead=MadShock

[MadExplosionPart]   ; MAD explosion damage
Damage=50
ROF=5
Range=20
Projectile=MadExpPartP
Speed=25
Warhead=MadShockEffect
Bright=no

[Projectile]
30=GiantNukeUp
31=GiantNukeDown
...
102=MadExP
103=MadExpPartP

[GiantNukeUp]
Arm=2
Shadow=no
Image=NKMSLUP
Acceleration=1
Vertical=yes ; Not a missile or a projectile.  Just go up until...
DetonationAltitude=20000
;DetonationAltitude=1   ;was try and nuke missile anim  doesnt go up
FirersPalette=yes

[GiantNukeDown]   ; Nuke create MAD effect
Arm=2
Shadow=no
Image=NKMSLDN
Acceleration=1
Vertical=yes ; //like blimp bomb
;DetonationAltitude=10   ;was try and they explode instantly
DetonationAltitude=30000; exploded right but no anim
FirersPalette=yes
; MAD effects
Airburst=yes
AirburstWeapon=MadExplosion
Cluster=1
AirburstSpread=.5
;Dropping=yes
ROT=100
Ranged=no
Proximity=no
AroundTarget=no

[MadExP]   ; Guilding MAD Explosion group
Shadow=no
AA=no
AG=yes
Ranged=no
Proximity=no
Image=INVISO
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=100
Airburst=yes
AirburstWeapon=MadExplosionPart
Cluster=4
DetonationAltitude=50000
CourseLockDuration=1
AirburstSpread=32
AroundTarget=no

[MadExpPartP]   ; Mad Explosion
Arm=2
Shadow=no
Proximity=no
Ranged=no
AA=yes
AG=yes
Image=INVISO
Acceleration=30
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no


[Warheads]
246=MadShock
247=MadShockEffect

[MadShock]   ; MAD guilding dummy warhead
;CellSpread=1
;PercentAtMax=.1
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
;Conventional=no
;InfDeath=5
PreImpactAnim=TSTLEXP

[MadShockEffect]   ; MAD true damage
Wall=yes
Wood=yes
Sparky=yes
Verses=5%,5%,5%,75%,150%,100%,100%,200%,125%,5%,0%
AnimList=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
EMEffect=yes
InfDeath=6
CellSpread=1
PercentAtMax=.5
ShakeXlo=1
ShakeXhi=3
ShakeYlo=1
ShakeYhi=3
WallAbsoluteDestroyer=yes

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