Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Mar 28, 2023 9:57 am Post subject:
Metal Factions 2.10 has been released!
Subject description: Aven, Gear, Claw, and Sphere are priorizing bug hunting in these days!
Hello ladies and gentlemen! A new version of Metal Factions has been released recently by their staff. For those who are not acquainted with it, Metal Factions is an open-source game made with the Spring RTS game engine. It's an evolving real-time strategy game with four factions: Aven, Gear, Claw, and Sphere. It features 3D terrain and units, intuitive physics with real-time simulated gravity, collision handling, and projectile trajectories. It has over 400 units, including humanoid robots, tanks, ships, aircraft, buildings, defenses, etc. The changes from Metal Factions 2.10 were announced with the following words:
AVEN "Ambassador" rockets follow the rectangular trajectory they were supposed to have instead of the triangular trajectory with tracking
Fixed lua errors when an invalid faction was selected, spawned a random commander instead
(could occur on incompatible maps or due to lobby client issues)
--- UI / Visual / Sounds
"wall" keybind keyword now cycles through other fortifications
Added "energy", "defense", and "factory" keybind keywords that cycle through some energy-producing buildings, defenses, nano towers, and other factories
Default keybindings now use "Q" for power nodes and "X, C, V" for the "energy", "defense", and "factory" keywords
(existing mf_keys.txt files on LuaUI/Configs will not get automatically overridden but can be manually edited or replaced to use the new options)
Using a hotkey to build a unit or structure cycles the build categories to the corresponding category
L/M/H graphics settings profiles no longer override the "display-unit-as-icon" distance threshold modifier
Menu allows setting the "display-unit-as-icon" distance threshold modifier
Slightly increased the size of icons for easier readability
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