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Crash on Startup
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TheSpook
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PostPosted: Fri Mar 31, 2023 6:55 pm    Post subject:  Crash on Startup
Subject description: Crash on Starup
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Hey guys,

Sorry to bother but can someone help me out with the later-mentioned crash log?

Till yet I just have downloaded TI 0.9.

When I try to start it i get:

31.03. 20:43:41.578    ***Logfile for Twisted Insurrection client***
31.03. 20:43:41.580    Client version: 2.6.10.1
31.03. 20:43:41.580    Loading settings.
31.03. 20:43:41.650    Initializing updater.
31.03. 20:43:41.654    Update mirror count: 1
31.03. 20:43:41.654    Running from: clientdx.exe
31.03. 20:43:41.656    Operating system: Microsoft Windows NT 6.2.9200.0
31.03. 20:43:41.656    Selected OS profile: WIN810
31.03. 20:43:41.659    Removing partial custom component downloads.
31.03. 20:43:41.660    Checking for the existence of FinalSun.ini.
31.03. 20:43:41.660    FinalSun settings file exists.
31.03. 20:43:41.663    Writing installation path to the Windows registry.
31.03. 20:43:41.666    Starting background processing of INI files.
31.03. 20:43:41.666    /INI/Base does not exist, skipping background processing of INI files.
31.03. 20:43:42.036    Initializing GameClass.
31.03. 20:43:42.172    InitGraphicsMode: 5120x1440
31.03. 20:43:42.181    KABOOOOOOM!!! Info:
31.03. 20:43:42.181    Message: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

31.03. 20:43:42.183    Source: SharpDX
31.03. 20:43:42.183    TargetSite.Name: CheckError
31.03. 20:43:42.183    Stacktrace:    at SharpDX.Result.CheckError()
  at SharpDX.DXGI.SwapChain.ResizeBuffers(Int32 bufferCount, Int32 width, Int32 height, Format newFormat, SwapChainFlags swapChainFlags)
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateSizeDependentResources()
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset()
  at Rampastring.XNAUI.WindowManager.InitGraphicsMode(Int32 iWidth, Int32 iHeight, Boolean bFullScreen)
  at DTAClient.DXGUI.GameClass.SetGraphicsMode(WindowManager wm)
  at DTAClient.DXGUI.GameClass.Initialize()
  at Microsoft.Xna.Framework.Game.DoInitialize()
  at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
  at DTAClient.Startup.Execute()
  at DTAClient.PreStartup.Initialize(StartupParams parameters)
  at DTAClient.Program.Main(String[] args)

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TheSpook
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PostPosted: Fri Mar 31, 2023 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I fixed it.

My screen resolution in Windows was:
5120x1440

I had to go down to something less than 2048X2048 it seems.

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TheSpook
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PostPosted: Fri Mar 31, 2023 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Addendum:

After setting the game to Window Mode for Client and Game I could change my resolution to the old one. I am using Lossless Scaling to scale my TibSun games. This lets me upscale to fill the screen later on.

BR, hope my writeup helps someone.

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