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Revisiting tunnels after years, and it's thoroughly messed
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G-E
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Joined: 09 Feb 2015

PostPosted: Wed Apr 05, 2023 2:22 am    Post subject:  Revisiting tunnels after years, and it's thoroughly messed Reply with quote  Mark this post and the followings unread

Ok, so I honestly hadn't played with tunnels in 15yrs, and I did have 2 maps where I used them without much issue. Sometime later I decided to experiment with the actual tmp files and borked things, discovered as part of ChronoDivide testing.

Anyway, I've been attempting to make tunnels on a test map, where my first attempts actually worked, but subsequently it has stopped. I fixed all the theater art, and made sure none of the central tunnel cells are impassable.

I have referred to this thread, I've tried using MapTool, I swear it's worse, and don't know why: https://forums.cncnet.org/topic/7973-making-tunnels-in-final-alert-2/

So let me go back to the basics, the thread says only URBAN supports it, but while I don't believe it, my test map is that. I have tried placing the tunnels in FA2 in different end points, and again while it's shown in the thread, I'm not getting any attempts to traverse it.

First, where should the tunnels end?

Second, does it matter which direction you start drawing them?



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Joined: 28 May 2013

PostPosted: Wed Apr 05, 2023 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread


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