Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Apr 08, 2023 2:57 pm Post subject:
Metal Factions 2.11 has been released!
Subject description: Now you can build the wall... many walls, because it is cheaper, but leave a passage to this news post!
Howdy! Reinforcements have arrived from Metal Factions as Metal Factions 2.11 has been recently released by their developers. For those unaware, Metal Factions is an open-source game made with the Spring RTS game engine. It's an evolving real-time strategy game with four factions: Aven, Gear, Claw, and Sphere. It features 3D terrain and units, intuitive physics with real-time simulated gravity, collision handling, and projectile trajectories. It has over 400 units, including humanoid robots, tanks, ships, aircraft, buildings, defenses, etc. Here is the official announcement from Metal Factions's staff about Metal Factions 2.11:
AVEN "HEMG" trooper had HP, projectile speed, moving accuracy, range, and dmg/s slightly improved, but reduced movement speed and costs about 12% more
Slightly increased AOE for GEAR "Tremor", GEAR "Might", and AVEN "Raptor"'s rockets and adjusted costs
Increased CLAW "Wolverine" weapon range from 380 to 400 and adjusted cost
AVEN "Spiker" deals about 15% more dmg/s but costs about 9% more
CLAW "Knife" deals 9% higher dmg/s but costs 3% more (special discount)
Reduced cost of fortification gates from 650m to 450m and reduced HP from 7500 to 7000
Reduced cost of large fortification walls from 450m to 320m and reduced HP from 10000 to 8000
Adjusted reclaim and durability fortification wrecks to be consistent with the other units (30% metal wreck, 9% secondary wreck/heap)
Slightly increased the movement speed penalty for moving through steep slopes
Relatively fast all-terrain units get an additional speed penalty when moving through very steep slopes
Relatively fast amphibious units that move underwater had the speed penalty slightly increase
(terrain features have a slightly bigger dampening effect on fast ground units)
--- UI / Visual / Sounds
CLAW energized plasma cannons are now slightly blue-purple
Slightly adjusted the EMG and laser visuals again (they were too faint on some maps)
Improved AVEN "Zephyr" trail
Improved various models for metal extractors and many CLAW units
Fixed an issue where the currently active build order could cycle through build categories
Fixed an issue with building orientation and spacing buttons not updating when hotkeys were pressed
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