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Building Placement Sounds ?
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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Sun Apr 09, 2023 4:38 pm    Post subject:  Building Placement Sounds ? Reply with quote  Mark this post and the followings unread

How can I give each building their own sounds when they are placed down ?
I'm designing the sound according to the building's weight or size.

The Conyard and Shipyard sounds are heavier, then the factories are almost as the first two with some added ambience and the smaller the building the lighter the sound but still retaining part of the original placement sound.

Now the Conyards have the DeploySound=PlaceBuilding which I already changed but when adding this or BuildingSlam=
to other buildings it does not work.

So BuildingDrop=PlaceBuilding is the DeploySound for the Conyard s and  BuildingSlam= works for all the other.
How can I code it so that each building will have its own unique placement sound ?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Apr 09, 2023 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeploySound= is used when a unit deploys into a building.

BuildingSlam= only works in the [AudioVisual] section & not on individual building.

Ares added the new tag SlamSound= which can be used to customize the sound of each building placement.

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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Mon Apr 10, 2023 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank You, I'm going to start using Ares

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