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Trailer animation problem
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wiwimax
Soldier


Joined: 13 Dec 2016

PostPosted: Tue Apr 11, 2023 11:20 am    Post subject:  Trailer animation problem
Subject description: Space in-between the NUKE smokey clouds
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On the picture when Nuke takes off you can see, that its clouds are connected to each other, but when the same animation is add to artmd.ini like
Code:
[NKMSLDN] ; and down pointing
Trailer=NUKEPUFF;

then the animation in the game is shown with spaces in-between the smokey clouds.
What needs to be set for that two animations has identical appearance in the game when Nuke takes off and falls down?


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Apr 11, 2023 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The SHP forum is for posting SHP file you have made, not random coding problems.

To answer your question though, use SpawnDelay= to set the time/distance between the smoke.

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wiwimax
Soldier


Joined: 13 Dec 2016

PostPosted: Thu Apr 13, 2023 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you. And one more question only... Is it there a way for the Nuke to fall a bit slower?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 14, 2023 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont know exactly how the speed of the falling nuke is controlled (never needed to look it it), but I'd presume its uses NoParachuteMaxFallRate= which is used for all falling objects that dont have a parachute attached to them (projectiles, crashing aircraft etc).

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