Posted: Tue Apr 11, 2023 11:20 am Post subject:
Trailer animation problem
Subject description: Space in-between the NUKE smokey clouds
On the picture when Nuke takes off you can see, that its clouds are connected to each other, but when the same animation is add to artmd.ini like
Code:
[NKMSLDN] ; and down pointing
Trailer=NUKEPUFF;
then the animation in the game is shown with spaces in-between the smokey clouds.
What needs to be set for that two animations has identical appearance in the game when Nuke takes off and falls down?
I dont know exactly how the speed of the falling nuke is controlled (never needed to look it it), but I'd presume its uses NoParachuteMaxFallRate= which is used for all falling objects that dont have a parachute attached to them (projectiles, crashing aircraft etc). _________________
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