Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 9:29 am
All times are UTC + 0
Trailer animation problem
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
wiwimax
Soldier


Joined: 13 Dec 2016

PostPosted: Tue Apr 11, 2023 11:20 am    Post subject:  Trailer animation problem
Subject description: Space in-between the NUKE smokey clouds
Reply with quote  Mark this post and the followings unread

On the picture when Nuke takes off you can see, that its clouds are connected to each other, but when the same animation is add to artmd.ini like
Code:
[NKMSLDN] ; and down pointing
Trailer=NUKEPUFF;

then the animation in the game is shown with spaces in-between the smokey clouds.
What needs to be set for that two animations has identical appearance in the game when Nuke takes off and falls down?


Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Apr 11, 2023 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The SHP forum is for posting SHP file you have made, not random coding problems.

To answer your question though, use SpawnDelay= to set the time/distance between the smoke.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
wiwimax
Soldier


Joined: 13 Dec 2016

PostPosted: Thu Apr 13, 2023 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you. And one more question only... Is it there a way for the Nuke to fall a bit slower?

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 14, 2023 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont know exactly how the speed of the falling nuke is controlled (never needed to look it it), but I'd presume its uses NoParachuteMaxFallRate= which is used for all falling objects that dont have a parachute attached to them (projectiles, crashing aircraft etc).

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1471s ][ Queries: 11 (0.0080s) ][ Debug on ]