Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Jul 25, 2024 3:03 am
All times are UTC + 0
Chrono Divide recent updates with version 0.43: Now you can mod a RTS browser game!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 14, 2023 10:30 pm    Post subject:  Chrono Divide recent updates with version 0.43: Now you can mod a RTS browser game!
Subject description: Modding invasion confirmed!
Reply with quote  Mark this post and the followings unread

Hello everyone! We have been able to track some updates coming from Chrono Divide recently, and we want to share it with you. For those who are not acquainted with it, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. It features Allies and Soviets, allowing you to play skirmish and multiplayer matches as long as you have the mix files from Red Alert 2. Recently, their client received two new versions: 0.42 and 0.43. Here are the official words about it:

Quote:
Version 0.43
12 Apr, 2023

               
Bug fixes

  • Fixed a crash when paradrop planes were flying too close to the edge of the map
  • Missing cameos will no longer crash the game
  • Corrected missing gates on some maps (e.g. City Under Siege) 

               

Features and improvements

  • The host of a game room will now receive a sound notification when all players are ready




Version 0.42
11 Apr, 2023


Features and improvements

  • Mod support

    • Game mods can now be installed and activated from the "Mods" menu
    • Featured mod: "Scorched Earth" by G-E
    • Documentation and resources for developing mods can be found here

  • Custom game browser overhaul

    • Reworked layout to gain space for more room details
    • Added customizable room description, map, and mod information
    • Removed delay when setting room topic (no longer shows ?/? players)

  • Corrected the number of EVA history events to be consistent with RA2 v1.004 release notes (8)
  • Added tooltips in the country dropdown
  • Added map list sorting options
  • Improved map and unit lighting to better match the original client
  • Paradrop planes can now also enter the map from the North direction
  • Improved sharpness of minimap
  • Made adjustments to unit pathfinding, making vehicles and ships stop less frequently in order to turn
  • The confirmation to leave the game page is now shown only when playing a game
  • Observers are no longer shown in the replay details pane
  • Various fixes and workarounds for Firefox 111 defective file system implementation
  • Improved various error messages
  • Fixed error toast not disappearing after its configured duration
  • Lots of internal engine changes and fixes for mods


New maps

  • Stormy Weather (2-4)
  • City Under Siege (2-4)
  • Sinkhole (2-4)
  • Sovereign Land (2)
  • Mount Olympus (2-4)
  • Invasion Confirmed (2-4)
  • Arena (2-4)
  • Loaded Barrel (2)
  • Bermuda Triangle (2-6)
  • Breakaway (2-3)
  • Carville's Convoy (2-4)
  • Deadman's Ridge (2)
  • Death trap (2-8)
  • Brink of Disaster (2-4)
  • Dustbowl (2)
  • Streets of Gold (2-6)
  • Meat Grinder (2)
  • Head for the Hills (2-4)
  • Kalifornia (2-6)
  • Killer Instinct (2-3)
  • Lost Lake (2-4)
  • New Heights (2)
  • Oceanside (2-4)
  • Pacific Heights (2-4)
  • Army of the Potomac (2-6)
  • Powder Keg (2-8)
  • Rockets Red Glare (2-4)
  • Russian Roulette (2-8)
  • Roundhouse Kick (2-4)
  • Sea of Isolation (2-4)
  • Shrapnel Mountain (2-4)
  • Tanya's Training Grounds (2-4)
  • Tower of Power (2-4)
  • Tsunami (2-4)
  • Valley of Gems (2-4)
  • Happy Trails (2)
  • Yuri's Plot (2-3)


Bug fixes

  • Fixed own units not being selectable when a neutral unit is already selected
  • Fixed some projectiles not being spawned at the correct turret position
  • Armed neutral units should now retaliate when attacked
  • Fixed sound volume to distance curve
  • Corrected delay between shots for Burst weapons
  • Fixed delay between sound loop iterations, when applicable
  • Randomized direction of overshoots for inaccurate projectiles
  • Ramps which are partially occluded by cliff tiles should no longer be impassable
  • Selling or destroying a shipyard should no longer affect docked ships
  • Yuri should no longer mind-control neutral units that get in his way
  • Fixed some minor overlaps between building sprites and map tiles


For further information about Chrono Divide, visit its Official Website, and Discord Channel. That's all, folks! Stay tuned at PPM for more news coverage on Chrono Divide!


Key Words: #News #RedAlert2 #ChronoDivide 

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2143s ][ Queries: 11 (0.0079s) ][ Debug on ]