Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Apr 14, 2023 10:30 pm Post subject:
Chrono Divide recent updates with version 0.43: Now you can mod a RTS browser game!
Subject description: Modding invasion confirmed!
Hello everyone! We have been able to track some updates coming from Chrono Divide recently, and we want to share it with you. For those who are not acquainted with it, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. It features Allies and Soviets, allowing you to play skirmish and multiplayer matches as long as you have the mix files from Red Alert 2. Recently, their client received two new versions: 0.42 and 0.43. Here are the official words about it:
Quote:
Version 0.43
12 Apr, 2023
Bug fixes
Fixed a crash when paradrop planes were flying too close to the edge of the map
Missing cameos will no longer crash the game
Corrected missing gates on some maps (e.g. City Under Siege)
Features and improvements
The host of a game room will now receive a sound notification when all players are ready
Version 0.42
11 Apr, 2023
Features and improvements
Mod support
Game mods can now be installed and activated from the "Mods" menu
Featured mod: "Scorched Earth" by G-E
Documentation and resources for developing mods can be found here
Custom game browser overhaul
Reworked layout to gain space for more room details
Added customizable room description, map, and mod information
Removed delay when setting room topic (no longer shows ?/? players)
Corrected the number of EVA history events to be consistent with RA2 v1.004 release notes (8)
Added tooltips in the country dropdown
Added map list sorting options
Improved map and unit lighting to better match the original client
Paradrop planes can now also enter the map from the North direction
Improved sharpness of minimap
Made adjustments to unit pathfinding, making vehicles and ships stop less frequently in order to turn
The confirmation to leave the game page is now shown only when playing a game
Observers are no longer shown in the replay details pane
Various fixes and workarounds for Firefox 111 defective file system implementation
Improved various error messages
Fixed error toast not disappearing after its configured duration
Lots of internal engine changes and fixes for mods
New maps
Stormy Weather (2-4)
City Under Siege (2-4)
Sinkhole (2-4)
Sovereign Land (2)
Mount Olympus (2-4)
Invasion Confirmed (2-4)
Arena (2-4)
Loaded Barrel (2)
Bermuda Triangle (2-6)
Breakaway (2-3)
Carville's Convoy (2-4)
Deadman's Ridge (2)
Death trap (2-8)
Brink of Disaster (2-4)
Dustbowl (2)
Streets of Gold (2-6)
Meat Grinder (2)
Head for the Hills (2-4)
Kalifornia (2-6)
Killer Instinct (2-3)
Lost Lake (2-4)
New Heights (2)
Oceanside (2-4)
Pacific Heights (2-4)
Army of the Potomac (2-6)
Powder Keg (2-8)
Rockets Red Glare (2-4)
Russian Roulette (2-8)
Roundhouse Kick (2-4)
Sea of Isolation (2-4)
Shrapnel Mountain (2-4)
Tanya's Training Grounds (2-4)
Tower of Power (2-4)
Tsunami (2-4)
Valley of Gems (2-4)
Happy Trails (2)
Yuri's Plot (2-3)
Bug fixes
Fixed own units not being selectable when a neutral unit is already selected
Fixed some projectiles not being spawned at the correct turret position
Armed neutral units should now retaliate when attacked
Fixed sound volume to distance curve
Corrected delay between shots for Burst weapons
Fixed delay between sound loop iterations, when applicable
Randomized direction of overshoots for inaccurate projectiles
Ramps which are partially occluded by cliff tiles should no longer be impassable
Selling or destroying a shipyard should no longer affect docked ships
Yuri should no longer mind-control neutral units that get in his way
Fixed some minor overlaps between building sprites and map tiles
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