Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Apr 25, 2023 11:24 am Post subject:
Metal Factions 2.13 has been released!
Subject description: Their new release might have items invisible to enemy radars, but not ours!
Welcome back, commander! Metal Factions 2.13 has been published in these days by the team of Metal Factions. For your information, Metal Factions is an open-source game made with the Spring RTS game engine. It's an evolving real-time strategy game with four factions: Aven, Gear, Claw, and Sphere. It features 3D terrain and units, intuitive physics with real-time simulated gravity, collision handling, and projectile trajectories. It has over 400 units, including humanoid robots, tanks, ships, aircraft, buildings, defenses, etc. Here are the updates from Metal Factions 2.13:
Covert Ops Centers for AVEN, GEAR, and CLAW (give radar invisibility to allied cloaked units when active)
Balance / Mechanics
AVEN "Dervish" changes to attack pose quicker
Drone construction is canceled when the parent unit is stunned or loaded in a transport
Units that effectively shoot down long-range rockets get more reliable targetting behavior and get an "MD Watch" state
When "MD Watch" mode is enabled (default), they'll ignore other targets while enemy rockets are incoming and within about 3000 range
UI / Visual / Sounds
[*]Modified selection/order sounds for small AVEN and GEAR bots
[*]Slight adjustments to some AVEN robot models and scripts
[*]Fixed effect when construction frames are destroyed[/list]
- Fixed issue with GEAR "Luminator" heatrays not targeting air units
- Fixed aiming conflicts which could cause AVEN "Tribune" to not fire at significantly higher or lower targets
- Increased CLAW "Fury" collision volume
- Reduced the blast radius and damage for covert ops centers
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