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What are the modability differences (and limits) between TS and TS:FS?
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warrior002.the.official
Cyborg Soldier


Also Known As: Axidental JeepBuilder
Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Tue Apr 25, 2023 1:45 pm    Post subject:  What are the modability differences (and limits) between TS and TS:FS? Reply with quote  Mark this post and the followings unread

Haven't expanded them too much, only changed already existing stuff, so I ask this question.

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Sole developer of Fall of Yuri mod v0.0.1.75b and 2700 mod v3.1. These titles are occupied from now on. =))

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Apr 25, 2023 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Modding wise, both are same. The common Game.exe has all the FS stuff. If you want to merge FS content into TS, it will work. Mods have been doing that from early days. When the modder wants to keep some stuff not available in TS, he can use firestrm.ini, aifs.ini etc.

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warrior002.the.official
Cyborg Soldier


Also Known As: Axidental JeepBuilder
Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Tue Apr 25, 2023 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got it, Thank you!

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Sole developer of Fall of Yuri mod v0.0.1.75b and 2700 mod v3.1. These titles are occupied from now on. =))

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