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Global Crisis | News #2
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 02, 2023 4:23 pm    Post subject:  Global Crisis | News #2
Subject description: For greater justice, take out every frog!
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Welcome back, visitors! HG_SCIPCION, the leader of Global Crisis, has recently posted some of the progress done with Global Crisis. For those who are not acquainted with it, Global Crisis is a modification for Yuri's Revenge (with Ares and Phobos) that is set after the Allied victory over the Soviet Union and years after the arrival of Tiberium on Earth. Here is what you need to know about the progress on Global Crisis, with an anti-frog filter enabled:

Quote:
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Greetings, commanders. We are here with news and the latest updates on the project. It's been a long time since I started the project, many years learning and improving my quality as a modder and as an artist, defining my final style during all those years. finally, we can announce that we will soon release the first playable beta of the mod, but there are still many details to work on; for now, we can show you something fascinating.



Group of tanks patrolling red zones.
Devastated cities after the nuclear war and the total infection of the earth.






All the VFX evolved from this



to this



(ignore those wrong FLH, I forgot to fix it, haha)





I'm really happy with most of the weapons. They all look more realistic and brutal.
I've been exploring new tools and methods to make better VFX and effects in-game, using EmberGen to make realistic simulations. Eventually, I'll replace all the explosions/fire/smoke... etc.


(recorded from a Youtube video of one of my closed beta testers, 30 fps)





Weapons with particles, simulating shrapnels (WIP)




Ricocheting bullets


Debris / Explosions (without shrapnels-old video)














How much time does it take to make a new building with this quality? It takes around 4-6 hours, more hours if you're learning something or making frames with snow and extra animations, the effort is colossal, but I really like the results.
After some years of making 3ds stuff and sprites, these kinds of results are just incredible compared with my first models.



USA Construction Yard final design






Most of the combat vehicles of the two factions are fully operational at this point. Of course, GC only uses sprites for the vehicles.
There are some multiplayer units and campaign units. Of course, I'm planning to add more variations, trucks, and maybe some T4 tanks with Tiberium technology.



USA combat vehicles




Russia Combat vehicles / civilian vehicles








This image shows most of the graphics needed to make a new unit. There is a lot of work for every single unit. And, of course, you need to consider the codes, balancing of the unit (codes), and errors while I'm making the new unit, haha.




There are some Mutated buildings, basically a giant visceroid living inside of buildings.









Ruins are part of the red zones, especially abandoned cities and infected cities.
Those are like 12/60 buildings that I've been making for those years.




The funniest thing is that I'm using a program specially made for architecture...


And 3ds max to destroy them, heh.













Recently I've been making more civilian stuff/terrain/weather events for the game than factions units or buildings. The reason is simple. I really love to make civ stuff and mapping. That is the only way to show the lore of this mod. I can't do it with RA2 stuff.





Military Base into an abandoned city (Red Zone)
Notice the infantry with special suits and, of course, harvesters to collect Tiberium.



Infected and abandoned city, with some... mutants or zombies?


Infected city, Red Zone (map made by CatTanker "smh")









Building a base (Red Zone)







Mega City (Blue-Yellow zone)

"choo choo 🚄"












You may be wondering why all the maps look so dark. Because the planet is enveloped in a radioactive cloud after the nuclear war by the Tiberium (?), maybe, but actually, you can change everything and customize your games, a sunny day or a day with ion storm/ meteor storm/ random zombies/ or another mutation.














Meteors? wtf






The question here is, how I've made all those super-detailed maps? With magic, of course.
The magic is called WAE, a new map editor developed by Rampastring. This tool is one of the reasons why I want to make more civilian stuff, haha.

With two clicks, you can detail entire maps. It's simply the best tool ever created.










Are you interested in testing the mod and creating some maps? You are welcome! We are looking for mappers.




We're testing the mod in a closed beta with our team, checking errors, and especially looking for potential mappers.

And working on the campaign, adding performance settings, changing the client, making the music, finishing some old VFX, and more...





Spoiler (click here to read it):
The next article will be about the first release! Smile















ATA_Andrada is our new composer. He is creating music for the mod.










-CatTanker - mapper, coder, beta tester, etc...
-To all the people who have been helping the development of the mod <3





-SCIPCION.


You can check more information about Global Crisis by visiting the Forums, ModDB Profile, and Discord Channel at C&C Mod Haven. And that's all regarding Global Crisis for now. Stay tuned at PPM for more news about Global Crisis!


Key Words: #News #RedAlert2 #YurisRevenge #Ares #Phobos #GlobalCrisis 

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