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Chrono Divide Version 0.44 is now playable!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 03, 2023 11:23 pm    Post subject:  Chrono Divide Version 0.44 is now playable!
Subject description: Pre-placed veterans are inbound!
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Comrade General! We have news for you. Version 0.44 of Chrono Divide is now playable on their site. For those unaware, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. It features Allies and Soviets, allowing you to play skirmish and multiplayer matches as long as you have the mix files from Red Alert 2. Despite being a browser game, it can be modded. Here is the changelog of 0.44:

Quote:
Version 0.44
3 May, 2023
               
New maps

  • Sink or Swim (YR port) (2-4)

               

Features and improvements

  • Added map trigger events/actions support. See the docs for the full list of supported triggers.
  • Implemented custom map upload and transfer between players
  • Added support for pre-placed veteran units
  • Implemented some powerup crate types which are supported but unused in the original client
  • Air units can now fly unrestricted by the map boundaries while executing a maneuver
  • Improved various error messages and error handling

               

Bug fixes

  • Cliff edges should now be revealed to units on the low ground
  • Fixed sharpness of starting location numbers on small map preview images
  • Fixed ambient light changes having no effect on units disguised as terrain objects
  • Radar should be disabled for non-friendly players when a Lightning Storm is created
  • Pad aircraft should now always respect the target docking offset when landing
  • Fixed rendering of projectiles with Shadow=no and/or Rotates=no
  • Fixed palette corruption caused by some projectiles that use FirersPalette=yes
  • Pre-placed buildings and overlays that are partially outside the map boundaries are now handled properly
  • The shroud should now correctly cover the bottom row of maps having an odd number height
  • Debris should now correctly expire after their predefined duration
  • Fixed incorrect bouncing of debris due to elasticity values greater than 1
  • Fixed center of rotation for tire debris
  • Fixed some cases of map loading errors when using mods


For further information about Chrono Divide, visit the Official Website, and Discord Channel. You can play it using your browser by visiting here. And that's all regarding Chrono Divide for now. Stay tuned at PPM for more news about Chrono Divide!


Key Words: #News #RedAlert2 #ChronoDivide 

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