Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue May 16, 2023 1:22 am Post subject:
Metal Factions 2.19 has been released!
Subject description: Someone set us the bomb! Or the bombers???
Aloha! A new version of Metal Factions has been posted moments ago. For those who are not acquainted with it, Metal Factions is an open-source game made with the Spring RTS game engine. It's an evolving real-time strategy game with four factions: Aven, Gear, Claw, and Sphere. It features 3D terrain and units, intuitive physics with real-time simulated gravity, collision handling, and projectile trajectories. It has over 400 units, including humanoid robots, tanks, ships, aircraft, buildings, defenses, etc. Here are the official words about Metal Factions 2.19:
Increased cost of AVEN, CLAW, and SPHERE heavy bombers (the bomb was wrongly rated as having angle restriction despite not having it)
AVEN "Talon" has better bombs with higher dmg/s and 360º firing ability but is slightly more expensive
Set significant energy cost to fire GEAR "Tremor"'s weapon and slightly reduced cost (missed the last update)
(it also gets a unique firing sound)
AVEN "HEMG" Trooper is slightly slower but can now fortify itself to gain 50% damage resistance but become immobile
CLAW energy ring launcher weapon type modified to cannon ("Gyro" in particular gets faster projectile and slightly higher cost)
Turn rate for most relatively agile robots increased by up to about 50%
(it's partly in base stats and partly on a post-processing script, but it still has a tiny effect on cost, <2%)
Immobilized units no longer get pushed around by explosions
--- UI / Visual / Sounds
Fly state defaults to "Fly" instead of "Land" for all air units
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