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visceroid type units
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Mar 29, 2005 5:33 pm    Post subject:  visceroid type units Reply with quote  Mark this post and the followings unread

i would really like to have a unit that resemples a visceroid in my mod DotD that uses terror drone type logic, but there isnt any art code in TS for the visceroid so does anyone know what i need to do to make it work? and does it have t be a vheircle?

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Thu Mar 31, 2005 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

That is really odd i thought there would have to be an art entry in order for the unit to appear ingame?  

I know to make it like the terror drone u need the primary visceroid and another visceriod that looks like its jumping into a vehicle.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Mar 31, 2005 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

both of which are in the TS mixes. visclrg and visclrg_atk (i belive)

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Mar 31, 2005 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

this i know but what art do i need?

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Thu Mar 31, 2005 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

just try copying the terror drone art.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Mar 31, 2005 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes but the terror done uses facings the visceroid dosent i dont think....

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Thu Mar 31, 2005 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, it doesnt have facings, it uses Small/LargeVisceriod=yes in TS to get it moving randomly..and I'm pretty sure thats not in RA2

making it an infantry, would be a better idea IMO. Give it Civilian=yes so it wanders around.

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Jah
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Joined: 23 Nov 2002

PostPosted: Thu Mar 31, 2005 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make it an infantry, give it Fraidycat=yes and Fearless=yes. With this combination it will move permanently.

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Ackron
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Joined: 19 May 2004

PostPosted: Thu Mar 31, 2005 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

i need ART CODE for this.

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Thu Mar 31, 2005 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big Jah wrote:
Make it an infantry, give it Fraidycat=yes and Fearless=yes. With this combination it will move permanently.
Would this work in TS,too? (For mods using TD Visceroids and Dinosaurs. they wont move on there own.. Sad )

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Ackron
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Joined: 19 May 2004

PostPosted: Thu Mar 31, 2005 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks for not actualy answering my question anyone.

what i need to know is what you think needs to be entered in art ini to make it Not make a IE or stupid looking unit.

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Jah
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Joined: 23 Nov 2002

PostPosted: Thu Mar 31, 2005 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes. SMIFFGIG tried it.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Mar 31, 2005 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

in TS it was a vehicle so just copy the Terror Drones entry and find the art sequence yourself?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Mar 31, 2005 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

perhaps
Facings=1?

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Mar 31, 2005 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

TS logic wont work.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Apr 01, 2005 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

this i know. ive seen units use the visceroid image in some mods i cant remember which.

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Ackron
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Joined: 19 May 2004

PostPosted: Fri Apr 01, 2005 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

hmmm problem is i need it to be infantry...

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Apr 01, 2005 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

A bit off topic but ....

Small/LargeVisceriod=yes  works in RA2/YR

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Apr 01, 2005 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool. and what exactly does it do?

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Fri Apr 01, 2005 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Transmorphigry. Eg:Make the Grizzly Tank a small visceroid, and the rhino tank a large. 2 grizzlys will become a rhino.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Apr 01, 2005 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

o.O i dont want that tp happen thats freaky

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DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Sat Apr 02, 2005 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Does it just work with only two units? I mean could you have a 2 grizzlies become a rhino and have 2 lashers become a magnetron? That could be quite useful.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 02, 2005 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

it doesn't transformigfy in ra2, it makes the unit move around in an random manner, like the [COW] but for vehicles.

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