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Gen 3 MBTs
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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Fri Jun 09, 2023 4:25 am    Post subject:  Gen 3 MBTs Reply with quote  Mark this post and the followings unread

I've revamped some my old MBTs, its brand new now Cool



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jun 10, 2023 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

A little on the large side, but the shapes are good.

If I was you I would learn to add artificial highlights and gradients to some of the edges/features to help them separate. And of course take more advantage of normals like how the ERA panels on the T-90 light up in profile view, that could easily be done for a lot more of the tanks.

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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Sun Jun 11, 2023 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
A little on the large side, but the shapes are good.

If I was you I would learn to add artificial highlights and gradients to some of the edges/features to help them separate. And of course take more advantage of normals like how the ERA panels on the T-90 light up in profile view, that could easily be done for a lot more of the tanks.


Bro, this is my style--less gradient colors, accurate modeling, and clean normals. I'd like using normals rather than colors to separate the edges/features if not necessary.

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G-E
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Joined: 09 Feb 2015

PostPosted: Mon Jun 12, 2023 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps you misunderstand how I meant it, I didn't mean the lumpy texturing that's so common lately, I just meant fake internal shadows/dirt to help something on a different plane pop from what's behind. See pic...



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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Mon Jun 12, 2023 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Perhaps you misunderstand how I meant it, I didn't mean the lumpy texturing that's so common lately, I just meant fake internal shadows/dirt to help something on a different plane pop from what's behind. See pic...


Oh you mean the artificial shadows and highlights. I'm using this on small vxls such as aircrafts, but on those big ones, highlights generated by normals  are good enough .



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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Wed Jul 12, 2023 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

M1A1 Abrams



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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Wed Jul 19, 2023 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Stryker



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 19, 2023 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

The wheels should be at least 1 layer wider, they look like training wheels. Also unless I'm mistaken, the belly pan of the Stryker should be exactly halfway into the wheel height, and yours appears to be 1-2 higher than that, making the body appear kinda flatter than it should... they are chonkybois.

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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Wed Jul 19, 2023 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
The wheels should be at least 1 layer wider, they look like training wheels. Also unless I'm mistaken, the belly pan of the Stryker should be exactly halfway into the wheel height, and yours appears to be 1-2 higher than that, making the body appear kinda flatter than it should... they are chonkybois.


Exactly. But I have no plan to fix these small details.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Wed Jul 19, 2023 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

an isometric tile is 60 pixels wide horizontally and 29 pixels vertically. however, this voxel is
84 pixels wide facing horizontally and 49 pixels facing vertically. so it exceeds the maximum
size for a ground unit by 40% horizontally and 69% vertically.

in other words it doesnt fit.

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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Wed Jul 19, 2023 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

McPwny wrote:
an isometric tile is 60 pixels wide horizontally and 29 pixels vertically. however, this voxel is
84 pixels wide facing horizontally and 49 pixels facing vertically. so it exceeds the maximum
size for a ground unit by 40% horizontally and 69% vertically.

in other words it doesnt fit.


I made it wider to fit the RA2 engine, it should be 30-32 pixels at real scale. If you guys are really interested in precison, why not make your ones?



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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Wed Jul 19, 2023 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread



its not really a question of precision, or even a question of looking good or not. its just that
the game assets need to be a certain scale to fit in the game. im sure you could image how
goofy it would look if i made some buildings that were 50% larger than they ought to be.

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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Wed Jul 19, 2023 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

McPwny wrote:


its not really a question of precision, or even a question of looking good or not. its just that
the game assets need to be a certain scale to fit in the game. im sure you could image how
goofy it would look if i made some buildings that were 50% larger than they ought to be.


Use the hvab to resize it, this is easy.

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McPwny
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Joined: 29 Jan 2018

PostPosted: Wed Jul 19, 2023 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

shrinking down all the voxels would hurt game performance, but im curious to see how it might look

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 19, 2023 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

It shouldn't, the voxels are rendered as images and are cached as needed. The initial rendering might lag the game a tiny bit, but nothing permanent.

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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Fri Jul 21, 2023 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

M1128 MGS



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G-E
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Joined: 09 Feb 2015

PostPosted: Fri Jul 21, 2023 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Yaknow, I think you should make the tires thicker and have less wheel, at some angles they don't even look like they have rubber.

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Iowa3
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PostPosted: Fri Jul 21, 2023 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Yaknow, I think you should make the tires thicker and have less wheel, at some angles they don't even look like they have rubber.


G-E, stop being a harsh critic. I'm not looking for advice or suggestions here, and I'm tired of you critics on this website. As I said, you can make your own ones that will be better than any vxl made by anyone. I hope you understand this point.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jul 21, 2023 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Just ignore him Iowa, everyone else around here does.

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Iowa3
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PostPosted: Fri Jul 21, 2023 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Just ignore him Iowa, everyone else around here does.


Thanks for the useful tip Mig.

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G-E
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Joined: 09 Feb 2015

PostPosted: Fri Jul 21, 2023 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't understand why you'd be so defensive, we can all improve, but more to the point, I thought everyone _wants_ to improve?

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Fri Jul 21, 2023 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I saw almost everyone who focus on there own work improved these years except you my DEAR G-E

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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Fri Jul 21, 2023 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

M1296 Dragoon



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Last edited by Iowa3 on Sat Jul 22, 2023 7:20 am; edited 1 time in total

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jul 22, 2023 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you plan on using these for a mod?

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Iowa3
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PostPosted: Sat Jul 22, 2023 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Do you plan on using these for a mod?


Nope, I just draw these for fun.

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Iowa3
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PostPosted: Sat Jul 22, 2023 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Multi-Mission Effect Vehicle
(It should be the LAV III hull, but I use the MGS hull instead)



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Iowa3
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PostPosted: Tue Jul 25, 2023 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

M2A3 Bradley

Drawing the bradley is really a painful experience -- nothing is symmetrcal, and everthing is strange.

you can download them here



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Iowa3
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PostPosted: Tue Dec 26, 2023 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

T-90M



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Last edited by Iowa3 on Sat Feb 03, 2024 4:14 pm; edited 1 time in total

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Iowa3
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PostPosted: Sat Feb 03, 2024 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

ZTZ-99A



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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Sat Feb 03, 2024 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Impressive. The aspect of realism is exceptional. You have earned a promotion, sir.

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Iowa3
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PostPosted: Sun Feb 04, 2024 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

206UE wrote:
Impressive. The aspect of realism is exceptional. You have earned a promotion, sir.


Thanks for the high praise :p

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Iowa3
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PostPosted: Sun Apr 14, 2024 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

M1A1 remastered



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Iowa3
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PostPosted: Mon Apr 15, 2024 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Leopard 2A6 remastered



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Iowa3
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PostPosted: Tue Apr 16, 2024 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

M2A1



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Iowa3
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PostPosted: Fri Apr 19, 2024 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

TUSK I



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NimoStar
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Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 20, 2024 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

So if they are just for fun why no release?

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