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C&C Power Play v.1.4.2 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 17, 2023 7:40 pm    Post subject:  C&C Power Play v.1.4.2 has been released!
Subject description: A powerful upgrade for a power play!
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Hello everyone, and sorry for the long absence! Real life has been very bizarre during the recent weeks, and I'm arriving very tired at home. And there are just too many changes happening at once for me, too much information to acquire, and even a new university as if my doctorate wasn't enough. But let's not get into that right now. Back to business, NeverLoseGuy, the leader of C&C Power Play, has published a new version of C&C Power Play called C&C Power Play 1.4.2. If you haven't heard of it before, C&C Power Play is a total conversion modification for Command & Conquer Generals: Zero Hour. It comes with five original factions (Vulkan, Fulgura, Lamina, Solisia, and Demons) and several new units and gameplay quirks to deal with. The changes from C&C Power Play 1.4.2 were announced with the following words:

Quote:




CHANGELOG V.1.4.2

GLOBAL
- Adjusted the configurations of various sound effects.

FULGURA
- Updated Defender's firing sound.
- Overhauled the Shieldbreaker
- Its machinegun turrets were replaced with a bigger one housing twin autocannons.
- It also has energy shields that can intercept missiles much like Peacemaker's.






LAMINA
- Added new Rat variants:
- "Marksman" Rat has an autocannon that can attack at a longer range and deals more damage at the cost of a reduced rate of fire.
- "Ripper" Rat has a Gattling cannon that can attack enemies in the area and deals more damage but is locked behind Tier 2.
- Fixed the texture on the rear of Warthog.
- Lion's rocket weapon now has a minimum attack range of 50.
- Updated the aesthetics of Lion, featuring a shiny brand-new dozer blade.

- Increased Boa's health from 900 to 1000.
- Increased Warthog's weapon damage from 90 to 100.
- Decreased Warthog's weapon cooldown from 2000 to 1500.
- Increased Toad's health from 750 to 800.





CHANGELOG V.1.4.1

LAMINA
- Fixed a bug that allowed Fake Rats to infinitely yet themselves onto a target.



CHANGELOG V.1.4

GLOBAL
- All Command Centers can now use a new "Ambush" command to spawn starter vehicles at a location. It has a two-minute cooldown.
- All Command Centers now have unique selection sounds.
- Reduced Command Centers' build cost to zero so that the AI will focus on your armies when using General Powers.
- Renamed Artillery Barrage to "Artillery Cannon".
- Increased the cooldown of Artillery Cannon from 2 to 4 minutes.
- All Command Centers now start off with an upgraded version of their cannons.
- Decreased Command Center and Artillery Platform's weapon scatter radius from 15 to 0.1.
- Decreased Command Center and Artillery Platform's weapon cooldown from 6000/3000 to 2000.
- Decreased the cash bounty award from 50% to 20%.
- Increased the cost reduction granted by Oil Refinery from 10% to 20%.
- Adjusted the Tier Up commands of the Command Centers.
- Tier 1's upgrade duration is now 15 seconds and now costs $10000. Upgrading to this level grants an increase in the health pool by 10000.
- Tier 2's upgrade duration is now 30 seconds and now costs $20000. Upgrading to this level grants an increase in the health pool by 10000.
- Tier 3's upgrade duration is now 60 seconds and costs $50000. Upgrading to this level grants an increase in the health pool by 20000.



- Reduced the visual clutter of missile-based weapons.
- All Tier X units can now be limited to a quantity of 1 via the "Limit Superweapon" option in the Skirmish menu.
- All tracked vehicles now use "FOUR_WHEELS" movement types and have the ability to move backward.
- All vehicles (with the exceptions of suicide vehicles) can now capture buildings and no longer has a cooldown before they can capture another one.
- Refined various weapons, removing "secondary damage radius" for most of them and replacing them with fixed damage.
- Adjusted the effects of veterancy on units.
- Veterans fire their weapon 25% faster, deal 25% more damage, AND have 25% more health.
- Elites fire their weapon 50% faster, deal 50% more damage AND have 50% more health.
- Heroics fire their weapon 100% faster, deals 100% more damage, AND have 100% more health.
- Reverted most of the damage percentages against certain armors, with few exceptions.
- Flame weapons instead deal 10% damage vs. structures, 50% vs. tanks, and 100% vs. everything else.
- Explosion-based weapons deal 100% damage vs. everything.
- Adjusted the difficulty to the following:
- Normal Army will now use the "normal" difficulty of the previous update, akin to Zero Hour's normal difficulty.
- Normal Army will now use the "hard" difficulty of the previous update, akin to Zero Hour's normal difficulty.
- Brutal Army will now use the "hard" difficulty like above, plus the unfair advantages such as infinite money from the start.






SOLISIA

- All Solisian units now have the attack range increased from 150 to 200. The exceptions are:
- Cupid and Bishop, whose attack ranges were increased from 200 to 250.
- Priest, whose attack range remains unchanged.
- Updated Crusader's movement sound.
- Cupid has been moved down to Tier 2 from Tier 3, allowing earlier access.
- Cupid now moves in the middle of a group if possible.

- Decreased Prophet's health from 350 to 300.
- Increased Zealot's weapon damage from 80 to 100.
- Decreased Zealot's weapon cooldown from 2000 to 1500.
- Increased Crusader's weapon damage from 100 to 150.
- Decreased Crusader's weapon cooldown from 2500 to 1500.
- Decreased Cupid's health from 350 to 300.
- Decreased Cupid's build cost from 4000 to 3000.
- Increased Warden's cannon weapon damage from 120 to 150.
- Decreased Warden's cannon weapon cooldown from 2000 to 1500.
- Increased Bishop's build cost from 8000 to 10000.
- Increased Bishop's weapon damage from 600 to 1000.
- Changed the Bishop's weapon damage type to "EXPLOSIVE".
- Increased Bishop's weapon sound volume.






VULKAN

- All Vulkanic units now have the attack range increased from 150 to 200. The exceptions are:
- Ignis Prime, whose attack range was increased from 200 to 250.
- Bothynus, whose attack range remains unchanged.
- Fake Whiplash now has a decal under it for visual clarity.
- Updated Ignis, Ignis Prime, and Servus' movement sound.
- Updated the Robus' voice sets.
- Servus now moves in the middle of a group if possible.

- Increased Whiplash's movement speed from 25 to 30.
- Decreased Ignis' turn rate from 90 to 60.
- Increased Ignis Prime's movement speed from 15 to 20.
- Decreased Ignis Prime's turn rate from 90 to 60.
- Increased Robus's movement speed from 15 to 20.
- Increased Servus' movement speed from 25 to 30.
- Increased Servus' turn rate from 60 to 90.
- Increased Bothynus's movement speed from 15 to 20.
- Increased Pugnax' build cost from 8000 to 10000.
- Increased Pugnax's health from 2000 to 3000.
- Increased Pugnax's weapon damage from 90 to 100.
- Increased Pugnax's movement speed from 15 to 20.
- Reduced the number of shots needed to fire from Pugnax before it revs up to its full speed.






FULGURA

- All Fulguran units now have the attack range increased from 200 to 250.
- The exception is Watcher, whose attack range remains unchanged.
- Spotter has been moved down to Tier 1 from Tier 2 and no longer requires upgrading your Command Center to be produced.
- Spotter now moves in the middle of a group if possible.
- Enforcer has been moved up to Tier 2 from Tier 1 and now requires upgrading your Command Center before it can be produced.

- Decreased Defender's weapon damage from 50 to 40.
- Increased Defender's movement speed from 25 to 30.
- Decreased Spotter's build cost from 2000 to 1000.
- Decreased Spotter's build time from 5 to 2.5 seconds.
- Increased Shieldbreaker's movement speed from 15 to 20.
- Increased Shieldbreaker's build cost from 8000 to 10000.
- Increased Shieldbreaker's health from 3000 to 5000.
- Increased Shieldbreaker's cannon weapon damage from 150 to 300.






LAMINA

- All Lamini units now have the attack range increased from 200 to 250. The exceptions are:
- Rat and Python, whose attack ranges were increased from 150 to 200.
- Fake Rat, whose attack range was increased from 200 to 300.
- Toad, whose attack range remains unchanged.
- Fake Rat now grants cash bounty if it successfully kills a unit (the numbers won't show, but it's there).
- Fake Rat now has a decal under it for visual clarity.
- Fake Rat now properly displays the radius cursor when using the "Yeet Self" command.
- Removed the machinegun turrets from Python and Boa.
- Updated Python, Boa, and Toad's movement sound.
- Lion now properly displays the radius cursor when using the "Launch Rocket" command.
- Lion's "Launch Rocket" hotkey is now N to prevent overlapping with the "Capture Building" command.

- Decreased Rat's health from 300 to 200.
- Decreased Fake Rat's weapon scatter radius from 10 to 0.1.
- Increased Fake Rat's weapon projectile speed from 100 to 150.
- Increased Boa's weapon scatter radius from 5 to 20.
- Increased Toad's weapon damage from 150 to 200.
- Increased Lion's build cost from 8000 to 10000.
- Increased Lion's cannon weapon damage from 80 to 100.
- Decreased Lion's Canon weapon cooldown from 2000 to 1500.
- Increased Lion's missile weapon damage from 80 to 100.
- Increased Lion's rocket weapon damage from 200 to 300.
- Increased Lion's rocket weapon speed from 100 to 200.
- Decreased Lion's rocket weapon damage radius from 100 to 50.






INFERNUS

- Updated the emblem of the faction.
- All Infernal units now have the attack range increased from 200 to 250. The exceptions are:
- Termite, whose attack range was increased from 100 to 200.
- Hellstorm, whose attack range remains unchanged.
- Updated Harbinger and Vanguard's movement and weapon sounds.
- Baron's weapon now has shockwave effects.

- Increased fire field weapon damage from 5 to 10.
- Decreased Termite's health from 300 to 200.
- Increased Harbinger's weapon cooldown from 1000 to 1500.
- Decreased Harbinger's weapon scatter radius from 25 to 5.
- Decreased Harbinger's movement speed from 25 to 20.
- Decreased Vanguard's weapon damage from 120 to 100.
- Decreased Vanguard's weapon scatter radius from 25 to 5.
- Decreased Vanguard's movement speed from 25 to 20.
- Increased Baron's build cost from 8000 to 10000.
- Increased Baron's Termite spawning amount from 2 to 4.
- Increased Doomsday's build cost from 8000 to 10000.
- Increased Doomsday's health from 2000 to 3000.
- Doomsday's detonation weapon now always deals with a total of 10000 damage points as long as a unit is caught inside it.



As always, you can download the mod via GenLauncher, or this page and install it manually.


For further information about C&C Power Play, visit its ModDB Profile. C&C Power Play is downloadable at This Address. That's all, folks! Stay tuned at PPM for more news coverage on C&C Power Play!


Key Words: #News #Release #Generals #ZeroHour #CnCPowerPlay 

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