Co-Op Remake of Tiberian Dawn GDI Campaign
We were excited to see the positive reception to the first half of our Co-Op remake of the Tiberian Dawn GDI Campaign. We continued our work, and
have now remade the entire campaign! That means there are
7 new Co-Op missions for you to play with your friends. It's time to grab the patch, grab a Co-Commander and head on to CnCNet!
Winter Terrain
Some of the new missions required the winter terrain from Tiberian Dawn, so
Bittah_Commander ported it over to DTA.
Gameplay improvements
The missions aren't everything that we've been working on. We've continously improved the design and balance of our units and factions, and this patch is no different.
Aircraft balance has been our special center of attention. We've got feedback that aircraft play was a bit too "hectic": we had powerful AA that shot aircraft down very quickly, but the aircraft has also unloaded their damage in seconds. This has resulted in aircraft being commonly used as a "cheese option" with little counterplay; once you had seen the enemy aircraft blob approaching from the shroud, just 4 seconds later you were often short of a refinery or ConYard, unless you had enough AA cover.
With this patch we've aimed to
slow down the aircraft play a bit. That means most aircraft have received more HP and less speed, meaning they won't attack as quickly, but also won't be shot down as quickly. Aircraft play is still fast as is characteristic for aircraft in C&C, but not
as hectic as it has been so far. We also applied some balance and engine QoL fixes (which you can read about
on the change log).
Our latest Chrono Tank design was found to be too weak by the majority of our players, so we went back to the drawing board and came to the conclusion that it was difficult to balance satisfactorily as a single, powerful epic unit. Thus, it now has a built limit of 2 instead of 1, fires rockets like in RA Aftermath, is available earlier, and is generally a bit stronger. It is especially powerful for flanking tank groups and can also be used against bases of inattentive enemies, but it is still vulnerable to infantry, artillery, and enemy recon.
Then, there are a few other miscellaneous changes:
- The GDI Guard Tower had a hard time keeping up with our new advanced infantry, and Nod's fast recon units. Thus, it is now stronger against both.
- The SSM Launcher was found too powerful for mid-game, especially against GDI. Thus, it was moved to Tier 3, and Nod now has access to its classic artillery again.
- The Heavy Raider was overturned and got a slight hit from the nerf hammer.
- Players felt the Chrono Vortex was the weakest of our super-weapons. We didn't want to buff its damage, but it now recharges faster.
Multiplayer maps
Our mappers have unleashed their creativity again using our new World-Altering Editor (WAE), giving us 4 new multiplayer maps.
[2] Forgotten Forests by DMB
Chronoseth's a beautiful remake of [2] Dueling Islands from Tiberian Sun: Firestorm
Something happened to the islands above... what could've caused this horrific catastrophe? [4] Dueling Deadlands, also by Chronoseth.
[2] Subterranean Subway Station by CRAFTSMAN44
Change Log
Aside from the items above, this patch also includes a bunch of game engine QoL improvements and bug fixes as usual. To read full patch notes, check out our
change log page.
Downloads
If you have DTA installed already, you can get this update through our client's built-in updater.
If you don't, you can download DTA from
our downloads page. The original game is not required. DTA is a stand-alone mod.
We hope you enjoy the Co-Op campaign. We'd love to hear some more feedback, so if you have any, be sure to reach out either here on ModDB,
on our Discord server, or
on our forums at Project Perfect Mod!