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Zero-K v1.11.6.5 - Sudden Death
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 25, 2023 3:15 pm    Post subject:  Zero-K v1.11.6.5 - Sudden Death
Subject description: Sudden death is something we are trying to prevent in this community.
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Hello ladies and gentlemen! Reinforcements have arrived from Zero-K as Zero-K v1.11.6.5 has been recently published by their staff. For your information, Zero-K is a free and open-source real-time strategy game that uses the Spring game engine. There is only one faction with 100+ varied units with unique abilities. It has physically simulated units and projectiles, and it allows terrain manipulation in battle. It has a single-player campaign, a challenging, non-cheating AI, multiplayer 1v1 - 16v16, FFA, and coop, and a multiplayer online campaign. Here is what we know about Zero-K v1.11.6.5:

Quote:
This is mostly a small fixes update for the previous patch. It has a few balance changes and features, though. Most notable are a slight Redback nerf and a sudden death mode. The sudden death mode might see use in the upcoming tournament to put a cap on very long games, but we are still waiting to see what people think of it. In any case, it seems like a useful mode to have.


Balance
Redback is worse at dodging projectiles.

  • Increased collision shape width by 11% and length by 25%.
  • Reduced turn rate by 5%.


Ogre now ignores terrain and wrecks when aiming and firing. It has sufficient AoE and arc for making an attempt to be often beneficial.

Zeno now homes onto the actual position of a radar target earlier - early enough to hit it.


Features

  • Holding Alt while selecting units now filters out rank 3 (ie, army units).
  • Added a sudden death mode game option under Map. It causes the game to end shortly after a specified time via a contracting death circle.


Fixes

  • Fixed a missile impact indicator error.
  • Fixed a pathfinding issue to do with construction orders on terrible terrain.
  • Tactical missiles no longer have inconsistent half-prediction of enemy velocity. They now fire exactly where they are aimed.
  • Fixed contrast adaptive sharpening scaling with zoom level.
  • Fixed moderator tooltip color in the lobby.
  • Improved Pylon collision and selection volumes.


You can check more information about Zero-K by visiting the Official Website, and Forums. Zero-K is downloadable at This Address. And this is all for today! Enjoy Zero-K and provide your feedback about it so it can get better.


Key Words: #News #Release #Spring #ZeroK 

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