Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Jul 14, 2023 3:03 am Post subject:
Mobius Map Editor (1.5.0.1) has been released!
Subject description: Engineers are conquering the bug base obstacles that threatens your maps!
Welcome back, visitors! Nyerguds, the leader of Mobius Map Editor, has recently posted Mobius Map Editor (1.5.0.1). For those unaware of what is being written here, Mobius Map Editor is the original map editor from the Command & Conquer Remastered Edition, made by Electronic Arts/Petroglyph Studios, with Nyerguds fixes and improvements. It can be used to create maps for the remastered games and the original 1990s Tiberian Dawn and Red Alert 1 games. The changes from Mobius Map Editor (1.5.0.1) were announced with the following words:
Quote:
As is often the case with major releases, the previous version revealed a couple of annoying issues. So here are the fixes for these problems.
Fixed the classic mode setting wrongly being stated as "ClassicGraphics" instead of "UseClassicFiles" on the game folder selection dialog.
Fixed bugs that crashed the undo/redo function on the waypoints tool.
Fixed tree names not getting initialised.
Fixed Tiberian Dawn's Blossom Trees showing the "barnacled" state at the start of their mutation, rather than their fully mutated state.
Fixed colour corruption that occurred on some systems when showing semitransparent images in Classic mode. All internal image handling now uses 32 bpp images.
Fixed a crash in the mod lookup logic on PCs where Steam isn't installed.
Fixed bug where selecting an incorrect C&C Remastered folder would still close the dialog and save the incorrect path after showing the warning.
Groups of trees are now indicated as "Trees" instead of "Tree".
Opening a file or saving a new file will now default to the last folder from which a map was opened.
Fixed bug where having custom ini content in managed sections (like Basic and the houses) would make the fully filled section show up in "INI Rules & Tweaks" after saving.
Custom-added ini keys on managed sections are now added to the end of the section rather than at the start.
Fixed crashes when selecting WallGroups in Interior theater when map passability indication is enabled.
Fixed issues related to previewing the placement of WallGroup tiles on the map.
Disabled DPI awareness logic, because apparently it only had negative side effects.
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