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Mobius Map Editor ( has been released!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 14, 2023 3:03 am    Post subject:  Mobius Map Editor ( has been released!
Subject description: Engineers are conquering the bug base obstacles that threatens your maps!
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Welcome back, visitors! Nyerguds, the leader of Mobius Map Editor, has recently posted Mobius Map Editor ( For those unaware of what is being written here, Mobius Map Editor is the original map editor from the Command & Conquer Remastered Edition, made by Electronic Arts/Petroglyph Studios, with Nyerguds fixes and improvements. It can be used to create maps for the remastered games and the original 1990s Tiberian Dawn and Red Alert 1 games. The changes from Mobius Map Editor ( were announced with the following words:

As is often the case with major releases, the previous version revealed a couple of annoying issues. So here are the fixes for these problems.

  • Fixed the classic mode setting wrongly being stated as "ClassicGraphics" instead of "UseClassicFiles" on the game folder selection dialog.
  • Fixed bugs that crashed the undo/redo function on the waypoints tool.
  • Fixed tree names not getting initialised.
  • Fixed Tiberian Dawn's Blossom Trees showing the "barnacled" state at the start of their mutation, rather than their fully mutated state.
  • Fixed colour corruption that occurred on some systems when showing semitransparent images in Classic mode. All internal image handling now uses 32 bpp images.
  • Fixed a crash in the mod lookup logic on PCs where Steam isn't installed.
  • Fixed bug where selecting an incorrect C&C Remastered folder would still close the dialog and save the incorrect path after showing the warning.
  • Groups of trees are now indicated as "Trees" instead of "Tree".
  • Opening a file or saving a new file will now default to the last folder from which a map was opened.
  • Fixed bug where having custom ini content in managed sections (like Basic and the houses) would make the fully filled section show up in "INI Rules & Tweaks" after saving.
  • Custom-added ini keys on managed sections are now added to the end of the section rather than at the start.
  • Fixed crashes when selecting WallGroups in Interior theater when map passability indication is enabled.
  • Fixed issues related to previewing the placement of WallGroup tiles on the map.
  • Disabled DPI awareness logic, because apparently it only had negative side effects.

You can check more information about Mobius Map Editor by visiting the Official Website. Download Mobius Map Editor ( And that's all regarding Mobius Map Editor for now. Stay tuned at PPM for more news about Mobius Map Editor!

Key Words: #News #Release #CommandAndConquerRemastered #RedAlertRemastered #CnCRemasteredCollection #TiberianDawn #RedAlert1 #CnCTDRAMapEditor.exe #MobiusMapEditor 


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