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TS: Fading Dusk Beta B00.02 is now available for download!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 14, 2023 6:24 pm    Post subject:  TS: Fading Dusk Beta B00.02 is now available for download!
Subject description: Civilian nuclear warhead approaching!
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Aloha! Askhati, the leader of Fading Dusk, has recently posted Tiberian Sun: Fading Dusk Beta B00.02. For those who are not acquainted with it, Fading Dusk is a modification for Tiberian Sun: Firestorm. It brings the Forgotten and CABAL to the battlefield, among with new missions and enhanced gameplay. Here are the updates from Tiberian Sun: Fading Dusk Beta B00.02:

Beta B00.02 build, which covers corrections to the previous B00.01 build + new content (units, missions, maps).

New units:

  • Nod: Havoc SSM (deploying tactical artillery)
  • Forgotten: Demolition Dozer
  • Civilian: Cat Bulldozer; Large SUV; Civilian Trawler (5x variants)
  • CivTech: Flak Rover
  • Warlord (SP only): Warlord Raider (buggy); Warlord Howitzer; Warlord AA Truck

New structures:

  • CivTech: Nuclear Silo (gives access to a Nuclear Missile superweapon once captured); Equipment Factory

New art:

  • GDI: Amphibious APC
  • Nod: Pyro Infantry; Ravager Tank; Assault APC; Scorpion AA; Devil's Tongue
  • Forgotten: Technical; Armored Car; Rocket Technical; Flak Wagon; Combine Harvester (unloading); Scrap Tank; Solar Farm (prev Geo Plant); Rocket Rig
  • CSM: Power Plant (prev Solar Plant) + Upgrade; Concrete Walls
  • CivTech: Mercenary Rifleman; Civilian Engineer; Civilian Vehicle Factory (now "Military Factory"); City Patroller
  • player schemes: CSM radar screen animation

New Anims & Audio:

  • OBJMARK1: used to mark objectives in missions
  • FLAME2-directional for Nod Pyro Infantry

New City content:

  • new Brown City structures added (CITY50-57; 60-83)
  • new Garrison structures: YEO-CA Cola Corps; Urban Housing
  • new decorative structures: Rent-A-Room, New Development,
  • Outsource Office, Printer Shop; Infested Colony structure x4

Other changes:

  • GDI: Mammoth Mk.II can no longer be hijacked; Amphibious APC now armed; Sonic Dragoon moves to GDI Space Command faction
  • Nod: Minelayer (empty, half loads) no longer available as Crate Goodie in MP; Attack Trike, Vortex Bomber, Nod Airfield all move to Black Hand faction
  • Forgotten: Floating Barge now requires WF + Scrap Yard to build; Chem Slug lingering damage effect changed
  • CSM: Landing Barge now immune to veins
  • all: Tier 1 AA towers have new weapon effect
  • all: Mobile Shipyards available; deploy in water to create a shipyard
  • all: the Cheater! infantry no longer shows up as a starting unit in MP
  • all: superweapon structures no longer buildable (GDI Ion Cannon Uplink, Nod Missile Silo, Forgotten Missile Silo, CSM Missile Silo); the lobby toggle for Superweapons now only affects Tech structures captured on the map
  • corrections to "Guarded Buildings" list to fix omitted structures
  • new terrain types for mapping: "Brown Water"
  • tiberium more dangerous to infantry
  • Destructible Rocks visible on arctic maps

Client Changes:

  • Password "Okay" button now visible
  • Skirmish map scoring bug fixed
  • new MP lobby toggle: Naval Warfare (on by default; allows the construction of Mobile Shipyards -> deploy these on water -> build naval units from them)
  • new MP lobby toggle: Stalingrad (garrisonable City structures can no longer be repaired, but gain 2x HP)
  • new maps: [2] Sanctuary

Arctic Warfare unit list updated:

  • Nod: Attack Buggy; Assault APC; Scorpion AA; Helix
  • Forgotten: Combine Harvester; Technical
  • CSM: Light Tank art corrected

You can learn more about Fading Dusk by visiting the Forums at PPM, ModDB Profile, and Discord Channel. Fading Dusk is available for download Here. That's all, folks! Stay tuned at PPM for more news coverage on Fading Dusk!

Key Words: #News #Release #FadingDusk #TiberianSun #Firestorm 

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