Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sun Oct 06, 2024 10:10 am
All times are UTC + 0
Phobos 0.3.0.1 has been released!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 25, 2023 10:05 am    Post subject:  Phobos 0.3.0.1 has been released!
Subject description: Our idle units lives in AutoDeath=
Reply with quote  Mark this post and the followings unread

Welcome back, commander! The Phobos development team has posted a new version of Phobos called Phobos 0.3.0.1. For those unaware, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here is what we know about Phobos 0.3.0.1:

Quote:
Version 0.3.0.1 of Phobos is now here. Documentation for this version can be found at https://phobos.readthedocs.io/en/v0.3.0.1

This release only contains fixes to Phobos features from 0.3 or before, as well as additional sync logging, and is still compatible with Windows XP like 0.3 and unlike the newer development builds.

Changes compared to version 0.3:

New:

  • Additional sync logging in case of desync errors occurring (by Starkku)

Phobos fixes:

  • AutoDeath support for objects in limbo (by Trsdy)
  • Buildings sold by AutoDeath no longer play a click sound effect (by Trsdy)
  • Fixed shield animation being hidden while underground or in tunnels fix not working correctly (by Starkku)
  • Restore the MindClearedSound when deploying a mind-controlled unit into a building loses the mind-control (by Trsdy)
  • Fixed RadSiteWarhead.Detonate not detonating precisely on the affected object (thus requiring CellSpread) (by Starkku)
  • Fixed script action 10103 'Load Into Transports' unintentionally skipping the next action (by FS-21)
  • Changed mission retry dialog button order to match better old order people are used to (by Trsdy)
  • Allow PowerPlant Enhancer to be affected by EMP (by Trsdy)
  • Animation Weapon with Damage.DealtByInvoker=true now uses the invoker's house to deal damage and apply Phobos warhead effects even if the invoker is dead when the weapon is fired (by Starkku)
  • Fixed a crash when trying to create radiation outside map bounds (by Otamaa)
  • Fixed new AI attack scripts not allowing zero damage weapons to pick targets (by Starkku)
  • Fixed floating point value parsing precision to match the game (by Starkku)
  • Power output/drain should now correctly be applied for buildings created via LimboDelivery in campaigns (by Starkku)
  • Fixed shield health bar showing empty bar when the shield is still on very low health instead of depleted (by Starkku)
  • Fixed CanTarget not considering objects on bridges when checking if the cell is empty (by Starkku)
  • Fixed vehicle deploy weapons not working if the unit is cloaked and the weapon has DecloakToFire=true (by NetsuNegi & Starkku)
  • Fixed IsAnimated terrain not updating correctly in all circumstances (by Starkku)
  • Fixed CreateUnit interaction with bridges (spawning under when shouldn't etc.) (by Starkku)
  • CanTarget now consider bridges as land like the game's normal weapon selection does (by Starkku)
  • AreaFire.Target now takes cells with bridges into consideration depending on the firer's elevation (by Starkku)


You can learn more about Phobos by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download Phobos 0.3.0.1. And that's all regarding Phobos for now. Stay tuned at PPM for more news about Phobos!


Key Words: #News #Release #RedAlert2 #YurisRevenge #Ares #Phobos 

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1252s ][ Queries: 11 (0.0061s) ][ Debug on ]