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The time now is Wed Oct 04, 2023 9:58 am
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Releasing the World-Altering Editor for Tiberian Sun!
Moderators: Global Moderators, Tiberian Sun Moderators
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Wed Aug 02, 2023 10:35 pm    Post subject:  Releasing the World-Altering Editor for Tiberian Sun! Reply with quote  Mark this post and the followings unread




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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Aug 03, 2023 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Congrats. Good effort.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Aug 03, 2023 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Great to see a new editor available, will we see support for RA2 maps in the future too?

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Thu Aug 03, 2023 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Great to see a new editor available, will we see support for RA2 maps in the future too?


As stated in the blog post:

Rampastring wrote:
What about Yuri's Revenge?

WAE does support Yuri's Revenge on its "engine" level, but we do not have a convenient YR setup available yet. We will release one at a later date.


Specifically, YR support is only about modifying WAE's INI files to make it read YR files instead of TS files.

There are already some YR community members who use WAE, like SCIPCION and Morton, hence I'm expecting it to only be a matter of time until one of them creates a stock YR config that I'm able to publish.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Aug 03, 2023 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yo! It's so great seeing something to compete with that dinosaur that is Final Sun. I haven't had a TS project going for a while, but I'm going to have to give it a try sometime soon.

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McPwny
Tiberian Fiend


Joined: 29 Jan 2018

PostPosted: Sat Aug 05, 2023 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

GC uses this editor and it more or less works fine for YR. as per the version im using it still lacks framework tile / depressed tile mode from what i can tell but
honestly im just speechless that rampa actually made a replacement for fa2

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Aug 05, 2023 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

IT doesn't support voxels yet.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Sep 01, 2023 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread


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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Sep 12, 2023 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Well fuck my ass and call me Sally. Something exists to replace FinalSun. This might be fun... if a Yuri's Revenge version becomes standard anyway. lmao

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Sep 12, 2023 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
will we see support for RA2 maps in the future too?


WAE works perfectly with RA2, well GC doesn't use voxels.


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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Sep 25, 2023 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


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