Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Aug 16, 2023 1:58 am Post subject:
Chrono Divide Version 0.48 is now playable!
Subject description: We are no longer sending air mails to interdimensional enemies!
The crew from Chrono Divide has recently updated their game with version 0.48. For those unfamiliar with it, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. It features Allies and Soviets, allowing you to play skirmish and multiplayer matches. Despite being a browser game, it can be modded. Here is the official announcement from Chrono Divide's staff about Chrono Divide Version 0.48:
Quote:
Version 0.48 15 August 2023
Bug fixes
Chrono legionnaires will no longer attempt to auto-acquire targets already affected by the warp effect
Fixed several possible cases of rare client desyncs
Dreadnoughts should no longer be allowed to launch missiles when their target is outside the map boundaries
Fixed a game crash when attempting to place a powerup crate while having no eligible locations
Fixed a crash caused by buildings that leave rubble not being properly cleaned up when destroyed
It should no longer be possible to end up with negative credits due to incorrect map INI values
Fixed an error when destroying a unit with no corresponding INI Explosion value
Units with omitted INI Locomotor values should now properly default to the Teleport locomotor
Fixed a crash when a neutral building is sold via map triggers
Fixed blob shadows for units flying above bridges or over cliffs
Corrected palette for the wrench animation
Fixed flickering when smudges overlap with building shadows
Fixed transitions between misc pavement tiles
Flying units should now be allowed to rest above building rubble
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