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Metal Plate GI
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Aug 23, 2023 12:40 pm    Post subject:  Metal Plate GI
Subject description: Alternate version of GI
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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Fri Aug 25, 2023 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Good for mod that has an upgrade for G.I.

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Fri Aug 25, 2023 4:16 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Excellent work.  Making infantry is extremely difficult.

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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Sat Sep 23, 2023 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I renamed the soldier ATS but it won't deploy.
I want to the unit to deploy into the GGI Sheild but using a rifle instead of the missile launcher.

Also the unit's firing sound won't work no matter what sound I give it.

Can supply the proper code to get this to work please?
; Advanced Tactical Soldier
[ATS]
UIName=Name:Advanced Tactical Soldier
Name=Advanced Tactical Soldier
Image=ATS
Category=Soldier
Primary=M1Carbine-TR
Secondary=ParaRifle
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying.  Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=135
Pip=white
OccupyPip=PersonBlue
Armor=Plate
TechLevel=1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=400
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M1Carbine-ETR
EliteSecondary=ParaRifle-EX
IFVMode=2


[M1Carbine-TR]
Damage=30
ROF=20
Range=12
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SCSAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH


[M1Carbine-ETR]
Damage=35
ROF=20
Range=14
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SCSAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH




[ParaRifle]
Damage=27
ROF=15
Range=14
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed



[ParaRifle-EX]
Damage=30
ROF=15
Range=16
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed








ARTMD

[ATS]
Cameo=GIICON
AltCameo=GIUICO
Sequence=ATSSequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,125
SecondaryFireFLH=80,0,90

[ATSSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=212,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=56,15,0,S
Paradrop=0,1,0
Panic=8,6,6

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Sep 23, 2023 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're missing Deploy=, Deployed= & Undeploy= from [ATSSequence], without them the infantry cant deploy. This infantry is a copy of the GI so you can just use GISequence, no need to make a new one.

If you want the GGI Shield when deployed you'll have to edit the graphics & add it yourself.

There is no obvious reason why the sound shouldn't work, need more information to help.

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