Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Dec 06, 2024 3:08 pm
All times are UTC + 0
Evict Occupiers
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Ousagi
Cyborg Soldier


Joined: 02 Nov 2022

PostPosted: Sun Aug 27, 2023 12:32 pm    Post subject:  Evict Occupiers
Subject description: How to make them work?
Reply with quote  Mark this post and the followings unread

So I've tried to attach it to a building, cell, waypoint, etc. and not of them worked. I'm trying to remove the Initiate from a Bio Reactor and I couldn't even remove them from a regular building.

I checked on ModEnc and it just copied the same text FinalAlert2 already says.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1555s ][ Queries: 11 (0.0086s) ][ Debug on ]