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firestorm wall
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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Fri Sep 01, 2023 5:25 pm    Post subject:  firestorm wall
Subject description: [ra2]
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i made a firestorm wall for public use. credit me if you use it



rules
Spoiler (click here to read it):
Code:
; firestorm wall
[GAFSWALL]
UIName=Name:GAWALL
Name=Firestorm Wall
BuildCat=Combat
Strength=300
Armor=concrete
Adjacent=5
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
Power=-2
DamageParticleSystems=SparkSys
Prerequisite=GACNST
TechLevel=1
Firestorm.Wall=yes
GuardRange=5      ;determines how much wall you can build at once


art
Spoiler (click here to read it):
Code:
[GAFSWALL]   ;firestorm wall
Foundation=1x1
NewTheater=yes
Cameo=FSPPICON


cameo frame
Spoiler (click here to read it):



ggfswall.zip
 Description:

Download
 Filename:  ggfswall.zip
 Filesize:  9.3 KB
 Downloaded:  131 Time(s)


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adamstrange
Chem Warrior


Joined: 07 Mar 2013

PostPosted: Fri Sep 01, 2023 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont understand this image. how can this be a wall when you can just walk right on to it and over it ?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Sep 02, 2023 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

It the firestorm wall from TS, when its deactivated you can walk over it, when its turned on it creates an energy barrier that kills anything that tries to go though.

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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Sun Sep 03, 2023 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

some simple animations that can be used with the wall.



art

Spoiler (click here to read it):
Code:
[CSTORMFX01]   ;chronostorm idle anim
Translucency=50
UseNormalLight=yes
Rate=260
Report=ChronoMinerTeleport
YDrawOffset=-3
YSortAdjust=300
NormalZAdjust=-100
ShouldUseCellDrawer=false   ;forces anim pal


[CSTORMFX02]   ;chronostorm 'blow something up' anim
Translucency=50
UseNormalLight=yes
Rate=260
Report=ChronoMinerTeleport
YDrawOffset=-22
YSortAdjust=300
NormalZAdjust=-100
ShouldUseCellDrawer=false   ;forces anim pal


rules
Spoiler (click here to read it):
Code:
[AudioVisual]
FirestormGroundAnim=CSTORMFX02
FirestormIdleAnim=CSTORMFX01



cstormfx01.zip
 Description:

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 Filename:  cstormfx01.zip
 Filesize:  25.68 KB
 Downloaded:  71 Time(s)


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Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Mon Sep 04, 2023 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

This will not work with clean RA2/YR. You need ares.

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rawrzor
Guest




PostPosted: Tue Sep 05, 2023 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool actually, will you do an the FS generator building, too ?

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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Tue Sep 05, 2023 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

i dont have immediate plans for it but maby at some point in the future, if i get bored enough

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