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logic if "pip=full" (Help!)
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Pelloffi
Civilian


Also Known As: Belotur
Joined: 13 May 2023

PostPosted: Fri Sep 01, 2023 6:21 pm    Post subject:  logic if "pip=full" (Help!)
Subject description: please tell me if it is possible to implement
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Good afternoon, in short:
I'm looking for a way to implement the logic:
"filling pip" -> cleaning pip + warhead
for example: the unit collected the maximum of tiberium -> used superweapons, but cleared its pip storage).
Are there any ways to implement this?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Sep 02, 2023 4:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Tib/ore storage cant be used as ammo for a weapon.

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Pelloffi
Civilian


Also Known As: Belotur
Joined: 13 May 2023

PostPosted: Sat Sep 02, 2023 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the answer, but
I meant that need to check the pip is maximum (ammunition, tiberium, passengers, something else) and, if the check was successful (pip is full filled) => release the warhead and clear pip (set value to 0).

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Sep 02, 2023 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can make a unit/building fire a weapon when it has the maximum amount of ammunition.

All other types of pips dont have any such a logic attached to them.

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Last edited by Mig Eater on Sun Sep 03, 2023 7:25 pm; edited 1 time in total

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Pelloffi
Civilian


Also Known As: Belotur
Joined: 13 May 2023

PostPosted: Sun Sep 03, 2023 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, thanks.

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southfar_2
Vehicle Driver


Joined: 17 Jun 2023

PostPosted: Mon Oct 23, 2023 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread


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