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Grizzly Battle Tank
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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sat Sep 02, 2023 2:36 pm    Post subject:  Grizzly Battle Tank Reply with quote  Mark this post and the followings unread

Deploy?



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Sep 02, 2023 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Neat idea, espeshialy the deploying anim, it makes sense why the original tank has that bar of remap on the sides of the hull now #Tongue

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Sep 04, 2023 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Decent remake, although it's a bit like an upscaling, the design at a glance is so close to the old one.

I am curious what the thinking was behind deploying? Light tanks are supposed to be mobile...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 04, 2023 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Light tanks are supposed to be mobile...


NOD tick tank would disagree...


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J?57 4 6?357
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PostPosted: Tue Sep 05, 2023 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool! Very Happy

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J?57 4 6?357
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PostPosted: Wed Sep 20, 2023 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

The spinning deployanim is strange in my opinion, but otherwise great!

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Wed Sep 20, 2023 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

if i recall, the game makes units face down-left when deploying and makes the building turret point top-right after deployment, so doing that
weird spin is the only way to get it to animate.

i like this voxel. i think my one gripe about it would be that the normals, or whatever the voxel equivalent is, dont look quite flat enough

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