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Is there a way in which money can appear without harvester?
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Apr 03, 2005 8:04 pm    Post subject:  Is there a way in which money can appear without harvester? Reply with quote  Mark this post and the followings unread

like 2 credits in second or something.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Sun Apr 03, 2005 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not possible. TS doesn't have a cash regenerating system.

Edit.

Last edited by Pepzi on Mon Apr 04, 2005 12:58 pm; edited 1 time in total

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Apr 04, 2005 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Crates. Wink

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Apr 04, 2005 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

True. Maybe some kind of invisible crate spawner?

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Apr 04, 2005 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

the game already spawns it for you, just make it appear more than one per human player and viola, free money....after you run over it.. Razz

you could maybe build it as you would a wall?

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Apr 04, 2005 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can crates even be constructed? Neutral

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Apr 04, 2005 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mooman's rules for RA2 had a building create overlays(Ore),im sure it could be done with crates...just had to forcefire where you wanted the overlays...

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Apr 04, 2005 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

But this is TS... It may not be the same.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Apr 05, 2005 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

well crates and walls both are overlays so i assume it could be done. ToOverlay=?  Neutral

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Apr 05, 2005 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

in theory you could build crates...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Apr 05, 2005 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

well?

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