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stopping the disc throwers from blowing their own asses up
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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Apr 03, 2005 8:28 pm    Post subject:  stopping the disc throwers from blowing their own asses up Reply with quote  Mark this post and the followings unread

...well how do i do that....it's real annoying to see a squad of 30 infantry to blow up instantaneously because a disc thrower got killed...leading to a chain reaction with the rest of the disc throwers

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Apr 03, 2005 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Explodes=no

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Morpher
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Joined: 28 Jan 2005

PostPosted: Sun Apr 03, 2005 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

That was simple

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Apr 04, 2005 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

so.....disk throwers have Explodes set to yes by default?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 04, 2005 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

yes.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Apr 04, 2005 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

You can also reduce the CollateralDamageCoefficient tag.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Apr 04, 2005 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

do people read the PATCH, update files or play TD/RA1?

It was an balanced thing and is quite tactical.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Apr 04, 2005 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's pretty unbalanced when it does THAT much damage
....blowing up an entire column of infantry is not a good thing when only one unit got killed by enemy fire

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Apr 04, 2005 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing  I found it quite hilarious, especially in RA1.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Apr 04, 2005 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmmm it still doesn't work. take a look at the disc thrower and tell me why the bugger blows up

[E2]
Name=Disc Thrower
Category=Soldier
Primary=Grenade
Prerequisite=GAPILE
CrushSound=SQUISH6
Strength=150
Armor=none
TechLevel=2
Pip=green
Sight=7
Speed=4
Owner=GDI
Cost=50
Points=7
GuardRange=9
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons
EliteAbilities=SCATTER
ImmuneToVeins=yes
Explodes=no

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Apr 04, 2005 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

akult wrote:
Laughing  I found it quite hilarious, especially in RA1.
it is much better in TD.

RMBO+20 grenadiers,and 1 lucky shot=bloody ass mess

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Apr 04, 2005 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, yea, I forgot about the messes TD had with those.  Twisted Evil

Hrm, Did you check the firestorm.ini, and change the collateraldamagecoeffiecient=?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Apr 04, 2005 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

wtf does CDC do?

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Apr 04, 2005 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

It controls how much damage the death weapon does with a multiplier.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Apr 04, 2005 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

That would be useful for Chem/flame troopers. have them incinerate in there own deathweapon. and set others on fire.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Apr 05, 2005 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

i just set the collateral to 0....is a good thing....and there is no anim

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Apr 05, 2005 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Anim is the infantry explode anim, by the default infdeaths anims not the actual warhead death secences,but it could use those aswell.Neutral

In SOD i made it a bloody explosion, which looks very nice, plus it makes a nice splatter noise to go with it....Mmmmmm  Twisted Evil

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